Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий
Online 185.207.214.134:20000 checked 12m ago
Server instruments
last reading Thu 19:00 UTCPlayers now
53% full 7-day avg7-day peak 234, past the slotsServer fps
48 h low 48 · below 20 is lag, below 10 is badEntities
48 h range 203,562–238,765 · memory 5,308 MBUptime
14 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers, and #39 of the trio servers (top 6%). Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 10:02 UTC, in 3d 12h. Every Monday at 10:02 UTC · high confidence
Coming wipes
- WPT 1Mon 2 Nov, 10:02 UTC3d 12h
- WPT 2Thu 5 Nov, 19:00 UTC6d 21hFW
- WPT 3Mon 9 Nov, 10:02 UTC10d 12h
- WPT 4Mon 16 Nov, 10:02 UTC17d 12h
- WPT 5Mon 23 Nov, 10:02 UTC24d 12h
- WPT 6Mon 30 Nov, 10:02 UTC31d 12h
- WPT 7Thu 3 Dec, 19:00 UTC34d 21hFW
- WPT 8Mon 7 Dec, 10:02 UTC38d 12h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 234, 32 hours in, with 45 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:02 UTC3d ago | 234+45 queue | – | running | 8 |
| Mon 19 Oct, 10:01 UTC10d ago | 38 | halved by day 5 | 7 days | 5 |
| Mon 12 Oct, 10:02 UTC17d ago | 28 | halved by day 6 | 7 days | 2 |
| Mon 5 Oct, 10:02 UTC24d ago | 66 | halved by day 3 | 7 days | 24 |
| Mon 28 Sep, 10:01 UTC31d ago | 51 | held half | 7 days | 2 |
| Mon 21 Sep, 10:01 UTC38d ago | 55 | halved by day 2 | 7 days | 4 |
| Mon 14 Sep, 10:02 UTC45d ago | 52 | halved by day 5 | 7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/500
- 691/800
- 66/350
- 21/200
- 362/430
- 6/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
At their busiest, its recent wipes drew 100 players on average. 32 hours after the wipe the crowd peaked on the latest wipe, with 45 more in the queue. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. When it didn't hold, by day 4 it fell below half.
How often does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий wipe, and when?
Wipes on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий come every Monday at 10:02 UTC. On Monday 2 November at 10:02 UTC its next wipe is due. The world it runs now was made 3 days 11 hours ago. Its tags carry a weekly wipe schedule.
Lists and filters
Which tags does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий carry, and what do they mean?
Tags published by Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp150 (Max players): The server holds 150 slots; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Who is in charge of Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Most likely the same operator runs them: Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий publishes a magicrust.gg hostname, and so do 35 other servers we track.
Where does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 2x Rust servers, checked live, EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x; Players now: At least 50; Average players: 50+ on average.
Population
What position does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий hold among Rust servers?
Player hours over seven days put Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий at #311, in the top 1% of all ranked servers. Among servers in trio, it stands at #39.
What is the population on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Current headcount on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий: 80 players, 150 slots available. Seven-day check: 58 players on average. Peak reading: 234. The last 48 hours peaked at 17:00 UTC, averaging 171 players at that hour.
Server
Which location does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий run from?
Check: location. No region tag comes from Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий, but the name points to Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.207.214.134:20000.
What Rust version is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий on?
Reading: Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How does Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий perform?
Reading: 48 server fps on average across the last 48 hours. It never dropped below 48. Peak entity count: 238,765. Buildings, deployables and all else included. Check: memory. Peak use was 7,136 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий, and is it online now?
Reading: online. Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий configured, and what rules are in force?
Gather rate check: 2x. That comes from the name Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Groups stop at 3 players. The label given is trio. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
Check: map. Procedural, size 4,000, seed 1112022, generated by the game on Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: ДЛЯ CЛAБЫX ПK.
Connection
How do you connect to Magic Rust #11 — Modded 2x (Solo/Duo/Trio) | Pyccкий?
To join: start Rust, press F1 and type client.connect 185.207.214.134:20000. Or press Launch Rust here and Steam opens the game and connects you. https://magicrust.gg/serv11 is where its website sits.
