RUST METRICSFlight deck · live data
Data live Servers11,887 Players99,467 Populated3,953 Fresh wipes 3 h406 Scan5 min
‹ All servers185.207.214.117:35000
Offline Full Queue Fresh wipe Wipe due No query

FURY RUST #1 MAIN | X2 | CLASSIC+

Offline 185.207.214.117:35000 checked 27d ago

2x weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,903top 70%
Last wipe31d agoweekly schedule
Next wipe3d 21hMon 2 Nov, 14:20 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep28 Sep1 Oct5 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 14:20 UTC, in 3d 21h. Its weekly schedule tag · low confidence

usual gap11.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. WPT 1Mon 2 Nov, 14:20 UTC3d 21h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 1hFW
  3. WPT 3Mon 9 Nov, 14:20 UTC10d 21h
  4. WPT 4Mon 16 Nov, 14:20 UTC17d 21h
  5. WPT 5Mon 23 Nov, 14:20 UTC24d 21h
  6. WPT 6Mon 30 Nov, 14:20 UTC31d 21h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 1hFW
  8. WPT 8Mon 7 Dec, 14:20 UTC38d 21h

The first 48 hours of its last wipes

Mon 28 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 14:20 UTC31d ago 1 – running 0
Wed 16 Sep, 19:16 UTC42d ago 1 halved by day 1 11.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on FURY RUST #1 MAIN | X2 | CLASSIC+ when wipe day comes?

At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 3 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 1 when it didn't.

How often does FURY RUST #1 MAIN | X2 | CLASSIC+ wipe, and when?

The prediction follows its tag, because too few of FURY RUST #1 MAIN | X2 | CLASSIC+'s wipes are on record to confirm its schedule. Monday 2 November at 14:20 UTC is when its next wipe is due. 31 days 2 hours ago the current world was made. The tags state a wipe schedule of one wipe a week.

Tags

Which tags does FURY RUST #1 MAIN | X2 | CLASSIC+ carry, and what do they mean?

Tags published by FURY RUST #1 MAIN | X2 | CLASSIC+, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp500 (Max players): The server holds 500 slots; ts99 (Group limit): Teams are capped at 99; v2633 (Protocol): Protocol 2633: join only on the same game version; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game; jp0 (Custom tag): This tag is non-standard, added by the owner or a plugin. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show FURY RUST #1 MAIN | X2 | CLASSIC+?

Rust Metrics lists featuring FURY RUST #1 MAIN | X2 | CLASSIC+: 2x Rust servers, checked live and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Player count

Where does FURY RUST #1 MAIN | X2 | CLASSIC+ sit in the rankings?

Player hours over seven days put FURY RUST #1 MAIN | X2 | CLASSIC+ at #15,903, in the top 70% of all ranked servers.

How full does FURY RUST #1 MAIN | X2 | CLASSIC+ get?

Reading for FURY RUST #1 MAIN | X2 | CLASSIC+: offline at this moment; last seen 27 days 3 hours ago.

Server

Which location does FURY RUST #1 MAIN | X2 | CLASSIC+ run from?

No region comes from FURY RUST #1 MAIN | X2 | CLASSIC+. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.207.214.117:35000.

What Rust version is FURY RUST #1 MAIN | X2 | CLASSIC+ on?

Version check: Rust network protocol 2633 and build 165217 on Windows, run by FURY RUST #1 MAIN | X2 | CLASSIC+. To get in, your game needs the same protocol; Steam applies the update.

Is FURY RUST #1 MAIN | X2 | CLASSIC+ up, and how often does it stay up?

FURY RUST #1 MAIN | X2 | CLASSIC+ reports offline. The last reading came 27 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

How is FURY RUST #1 MAIN | X2 | CLASSIC+ configured, and what rules are in force?

The name carries the rate: 2x gather on FURY RUST #1 MAIN | X2 | CLASSIC+. Check: group limit. Up to 99 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is FURY RUST #1 MAIN | X2 | CLASSIC+ on?

From seed 121315421, the game generates the procedural map on FURY RUST #1 MAIN | X2 | CLASSIC+. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.

Connection

How do you connect to FURY RUST #1 MAIN | X2 | CLASSIC+?

To join: start Rust, press F1 and type client.connect 185.207.214.117:35000. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://gamestores.app/.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,jp0,$r?,v2633,^w,gmvanilla,cs165217,ts99,^o^z

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp500
Max players The server holds 500 slots.
ts99
Group limit Teams are capped at 99.
v2633
Protocol Protocol 2633: join only on the same game version.
cs165217
Build Game build reading: 165217.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Other

jp0
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.