[WILDCORE] EU 2X | TEST | WEEKLY
Offline EU 185.207.139.27:28020 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 12:38 UTC, in 18h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 816/960
- 140/1000
- 199/260
- 253/1900
- 66/100
- 22/100
Quick answers
from the figures on this pageWipe schedule
When does [WILDCORE] EU 2X | TEST | WEEKLY wipe?
From weekly: 7 days after its last wipe, the next wipe of [WILDCORE] EU 2X | TEST | WEEKLY is an estimate. Due on Friday 30 October at 12:38 UTC is its next wipe. The world it runs now was made 20 days 5 hours ago. Its tags carry a weekly wipe schedule.
Tag meanings
Which tags does [WILDCORE] EU 2X | TEST | WEEKLY carry, and what do they mean?
These are the tags [WILDCORE] EU 2X | TEST | WEEKLY publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Check: framework. Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [WILDCORE] EU 2X | TEST | WEEKLY appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.
Occupancy
What position does [WILDCORE] EU 2X | TEST | WEEKLY hold among Rust servers?
Top 72% of all ranked servers: [WILDCORE] EU 2X | TEST | WEEKLY takes #15,863 on seven-day player hours and #2,539 in Europe.
What player count does [WILDCORE] EU 2X | TEST | WEEKLY carry?
Status for [WILDCORE] EU 2X | TEST | WEEKLY: offline. Last seen 20 days 4 hours ago.
Server details
Which location does [WILDCORE] EU 2X | TEST | WEEKLY run from?
[WILDCORE] EU 2X | TEST | WEEKLY gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 185.207.139.27:28020.
What Rust version is [WILDCORE] EU 2X | TEST | WEEKLY on?
Reading: [WILDCORE] EU 2X | TEST | WEEKLY, Rust network protocol 2634 and build 167398, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [WILDCORE] EU 2X | TEST | WEEKLY, and is it online now?
Check: connection. [WILDCORE] EU 2X | TEST | WEEKLY is offline at this moment. Last contact was 20 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.
Settings and map
What rules does [WILDCORE] EU 2X | TEST | WEEKLY enforce, and what are its settings?
The name carries the rate: 2x gather on [WILDCORE] EU 2X | TEST | WEEKLY. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [WILDCORE] EU 2X | TEST | WEEKLY?
Check: map. Procedural, generated by the game, on [WILDCORE] EU 2X | TEST | WEEKLY.
Connection
How can you get onto [WILDCORE] EU 2X | TEST | WEEKLY?
Press F1 in Rust and enter client.connect 185.207.139.27:28020. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.