PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore
Online NA 185.199.95.83:28915 checked 11m ago
Server instruments
last reading Thu 00:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 9,241–15,914 · memory 1,832 MBUptime
12 h 58 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers, top 23% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 16:36 UTC, in 1d 14h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 16:36 UTC1d 14h
- WPT 2Thu 5 Nov, 19:00 UTC7d 16hFW
- WPT 3Fri 6 Nov, 16:36 UTC8d 14h
- WPT 4Fri 13 Nov, 16:36 UTC15d 14h
- WPT 5Fri 20 Nov, 16:36 UTC22d 14h
- WPT 6Fri 27 Nov, 16:36 UTC29d 14h
- WPT 7Thu 3 Dec, 19:00 UTC35d 16hFW
- WPT 8Fri 4 Dec, 16:36 UTC36d 14h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 16:36 UTC5d ago | 5 | – | running | 0 |
| Fri 16 Oct, 20:41 UTC12d ago | 9 | halved by day 1 | 6.8 days | 1 |
| Thu 15 Oct, 08:44 UTC13d ago | 9 | – | 1.5 days | 1 |
| Fri 9 Oct, 21:43 UTC19d ago | 7 | halved by day 2 | 5.5 days | 1 |
| Thu 1 Oct, 17:57 UTC FW27d ago | 6 | held half | 8.2 days | 1 |
| Sat 26 Sep, 22:36 UTC32d ago | 8 | held half | 4.8 days | 2 |
| Wed 23 Sep, 23:46 UTC35d ago | 9 | held half | 3 days | 1 |
| Thu 17 Sep, 23:24 UTC41d ago | 11 | halved by day 4 | 6 days | 3 |
| Tue 15 Sep, 14:32 UTC43d ago | 8 | held half | 2.4 days | 0 |
| Sun 13 Sep, 23:45 UTC45d ago | 4 | – | 1.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 116/200
- 5/150
- 6/200
- 402/425
- 39/150
- 2/100
Quick answers
from the figures on this pageWipe schedule
What happens on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore when wipe day comes?
An average of 8 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 3 hours in. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. When it didn't hold, by day 1.5 it fell below half.
How often does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore wipe, and when?
The prediction follows its tag, because too few of PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore's wipes are on record to confirm its schedule. Friday 30 October at 16:36 UTC is when its next wipe is due. The world it runs now was made 5 days 9 hours ago. Its tags carry a weekly wipe schedule.
Tags
Which tags does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore carry, and what do they mean?
Tags published by PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes each week; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): North America is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. Check: filters. On the server list it appears under these: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
Player count
Where does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore sit in the rankings?
Ranked by seven-day player hours, PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore sits at #2,629 and #428 in North America, inside the top 12%.
What is the population on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?
1 of 50 slots are filled on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore right now. Seven-day check: 1 players on average. Peak reading: 5. Average at the busiest hour was 3 players, at 01:00 UTC over the last 48 hours.
Server
What location is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore hosted in?
PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.199.95.83:28915.
What Rust version is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore. Matching protocol is required to join. Let Steam update your game.
How does PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore perform?
Reading: 30 server fps on average across the last 48 hours. It never dropped below 22. Check: entities. The peak was 15,914, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,209 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore, and is it online?
PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
How is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore configured, and what rules are in force?
The name carries the rate: 2x gather on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore on?
Map: procedural, 1,750, generated by the game, on PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore. Map name, as listed: Custom Map.
Connection
How do you connect to PLAYDUST.GG | US 2x Weekly | Small Grid | Permacore?
Check: join. Open Rust, press F1, then enter client.connect 185.199.95.83:28915. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://playdust.gg is where its website sits.
