RUST METRICSFlight deck · live data
Data live Servers11,617 Players40,309 Populated2,963 Fresh wipes 3 h87 Scan5 min
‹ All servers185.189.255.167:35000
Online Full Queue Fresh wipe Wipe due No query

RedLine#1 -2X LOOT- -NO LIMIT-

Online EU 185.189.255.167:35000 checked 11m ago

2x biweekly wipes moddedcarbon
COM 1 · connect

Server instruments

last reading Thu 06:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 187 SERVER FPS

Server fps

48 h low 143 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 140,882 ×1000

Entities

48 h range 122,965–141,646 · memory 2,811 MB
1239 ET SINCE RESTART 02:00

Uptime

2 h 0 min since its last restart, at the last reading
7-day average1peak 8
Rank#3,644top 16% · #1356 in EU
Last wipe12d agobiweekly schedule
Next wipe1d 6hFri 30 Oct, 14:02 UTC
Memory2,811MB48 h peak 5 players
REC 1

Players

AveragePeak
0246808:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:02 UTC, in 1d 6h. Its biweekly schedule tag · low confidence

usual gap14.3 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. WPT 1Fri 30 Oct, 14:02 UTC1d 6h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 11hFW
  3. WPT 3Fri 13 Nov, 14:02 UTC15d 6h
  4. WPT 4Fri 27 Nov, 14:02 UTC29d 6h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 11hFW
  6. WPT 6Fri 11 Dec, 14:02 UTC43d 6h

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:02 UTC12d ago 5 – running 4
Thu 1 Oct, 18:40 UTC FW27d ago 3 halved by day 13 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 8 13.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RedLine#1 -2X LOOT- -NO LIMIT-?

An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 24 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 10.5 it fell below half.

When does RedLine#1 -2X LOOT- -NO LIMIT- wipe?

Its tag guides the prediction: too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes are on record to confirm its schedule. Due on Friday 30 October at 14:02 UTC is its next wipe. 12 days 17 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.

Lists and filters

How should you read the tags on RedLine#1 -2X LOOT- -NO LIMIT-?

Tags published by RedLine#1 -2X LOOT- -NO LIMIT-, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RedLine#1 -2X LOOT- -NO LIMIT- appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RedLine#1 -2X LOOT- -NO LIMIT-: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

Population

Where does RedLine#1 -2X LOOT- -NO LIMIT- sit in the rankings?

Ranked by seven-day player hours, RedLine#1 -2X LOOT- -NO LIMIT- sits at #3,644 and #1,356 in Europe, inside the top 16%.

How full does RedLine#1 -2X LOOT- -NO LIMIT- get?

Current headcount on RedLine#1 -2X LOOT- -NO LIMIT-: 0 players, 300 slots available. Check: players over seven days. Average 1, peak 8. Check: 48-hour peak. 14:00 UTC, 5 players on average.

Server

Which location does RedLine#1 -2X LOOT- -NO LIMIT- run from?

Reading: location. The EU tag puts RedLine#1 -2X LOOT- -NO LIMIT- in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.167:35000.

What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?

Reading: RedLine#1 -2X LOOT- -NO LIMIT-, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for RedLine#1 -2X LOOT- -NO LIMIT-?

Over the last 48 hours the average was 174 server fps; the floor was 143. Peak entity count: 141,646. Buildings, deployables and all else included. Memory peak: 4,197 MB. Expect lag when fps falls and entities climb.

What is the uptime on RedLine#1 -2X LOOT- -NO LIMIT-, and is it online?

Reading: online. RedLine#1 -2X LOOT- -NO LIMIT- answers right now. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is RedLine#1 -2X LOOT- -NO LIMIT- configured, and what rules are in force?

Gather rate check: 2x. That comes from the name RedLine#1 -2X LOOT- -NO LIMIT-. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is RedLine#1 -2X LOOT- -NO LIMIT- on?

From seed 1759884539, the game generates the procedural map on RedLine#1 -2X LOOT- -NO LIMIT-. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to RedLine#1 -2X LOOT- -NO LIMIT-?

Press F1 in Rust and enter client.connect 185.189.255.167:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://redlineserver.gamestores.app is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,jp0,$r?,v2635,^z,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp300
Max players The server holds 300 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe The server browser files it under Europe.

Other

jp0
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.