RedLine#1 -2X LOOT- -NO LIMIT-
Online EU 185.189.255.167:35000 checked 11m ago
Server instruments
last reading Thu 06:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 143 · below 20 is lag, below 10 is badEntities
48 h range 122,965–141,646 · memory 2,811 MBUptime
2 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 47% in EU. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 14:02 UTC, in 1d 6h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Fri 30 Oct, 14:02 UTC1d 6h
- WPT 2Thu 5 Nov, 19:00 UTC7d 11hFW
- WPT 3Fri 13 Nov, 14:02 UTC15d 6h
- WPT 4Fri 27 Nov, 14:02 UTC29d 6h
- WPT 5Thu 3 Dec, 19:00 UTC35d 11hFW
- WPT 6Fri 11 Dec, 14:02 UTC43d 6h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 14:02 UTC12d ago | 5 | – | running | 4 |
| Thu 1 Oct, 18:40 UTC FW27d ago | 3 | halved by day 13 | 14.8 days | 0 |
| Thu 17 Sep, 23:23 UTC41d ago | 5 | halved by day 8 | 13.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 17/100
- 18/200
- 7/200
- 13/200
- 3/100
- 8/200
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RedLine#1 -2X LOOT- -NO LIMIT-?
An average of 4 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 24 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 10.5 it fell below half.
When does RedLine#1 -2X LOOT- -NO LIMIT- wipe?
Its tag guides the prediction: too few of RedLine#1 -2X LOOT- -NO LIMIT-'s wipes are on record to confirm its schedule. Due on Friday 30 October at 14:02 UTC is its next wipe. 12 days 17 hours ago the current world was made. The tags carry an every-two-weeks wipe schedule.
Lists and filters
How should you read the tags on RedLine#1 -2X LOOT- -NO LIMIT-?
Tags published by RedLine#1 -2X LOOT- -NO LIMIT-, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe; jp0 (Custom tag): A plugin or the owner set this tag; Rust does not ship it. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RedLine#1 -2X LOOT- -NO LIMIT- appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RedLine#1 -2X LOOT- -NO LIMIT-: 2x Rust servers, checked live, EU Rust servers, checked and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.
Population
Where does RedLine#1 -2X LOOT- -NO LIMIT- sit in the rankings?
Ranked by seven-day player hours, RedLine#1 -2X LOOT- -NO LIMIT- sits at #3,644 and #1,356 in Europe, inside the top 16%.
How full does RedLine#1 -2X LOOT- -NO LIMIT- get?
Current headcount on RedLine#1 -2X LOOT- -NO LIMIT-: 0 players, 300 slots available. Check: players over seven days. Average 1, peak 8. Check: 48-hour peak. 14:00 UTC, 5 players on average.
Server
Which location does RedLine#1 -2X LOOT- -NO LIMIT- run from?
Reading: location. The EU tag puts RedLine#1 -2X LOOT- -NO LIMIT- in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.189.255.167:35000.
What Rust version is RedLine#1 -2X LOOT- -NO LIMIT- on?
Reading: RedLine#1 -2X LOOT- -NO LIMIT-, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RedLine#1 -2X LOOT- -NO LIMIT-?
Over the last 48 hours the average was 174 server fps; the floor was 143. Peak entity count: 141,646. Buildings, deployables and all else included. Memory peak: 4,197 MB. Expect lag when fps falls and entities climb.
What is the uptime on RedLine#1 -2X LOOT- -NO LIMIT-, and is it online?
Reading: online. RedLine#1 -2X LOOT- -NO LIMIT- answers right now. Reading: uptime. About 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is RedLine#1 -2X LOOT- -NO LIMIT- configured, and what rules are in force?
Gather rate check: 2x. That comes from the name RedLine#1 -2X LOOT- -NO LIMIT-. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is RedLine#1 -2X LOOT- -NO LIMIT- on?
From seed 1759884539, the game generates the procedural map on RedLine#1 -2X LOOT- -NO LIMIT-. Its size is 5,000. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to RedLine#1 -2X LOOT- -NO LIMIT-?
Press F1 in Rust and enter client.connect 185.189.255.167:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://redlineserver.gamestores.app is where its website sits.
