RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers185.179.203.164:28015
Online Full Queue Fresh wipe Wipe due No query

[AE] Facepunch 2

Online 185.179.203.164:28015 checked 12m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 22:00 UTC
0 88 175 262 350 PAX 7 /350

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 101 SERVER FPS

Server fps

48 h low 75 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 139,611 ×1000

Entities

48 h range 135,784–140,802 · memory 4,762 MB
1239 ET SINCE RESTART 17:39

Uptime

17 h 39 min since its last restart, at the last reading
7-day average9peak 26
Rank#1,005top 5%
Last wipe28d agomonthly schedule
Next wipe6d 19hThu 5 Nov, 19:00 UTC FW
Memory4,762MB48 h peak 22 players
REC 1

Players

AveragePeak
01020304000:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

wipe-day peak28players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 19hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 19hFW

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 28, 27 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:42 UTC FW28d ago 28 – running 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [AE] Facepunch 2 when wipe day comes?

At their busiest, its recent wipes drew 28 players on average. After the latest wipe, numbers topped out at 27 hours.

What wipe timing does [AE] Facepunch 2 follow?

The only wipe for [AE] Facepunch 2 is the force wipe, once a month. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 28 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Lists and filters

Which tags does [AE] Facepunch 2 carry, and what do they mean?

Check: tags. The game's server browser reads official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp350 (Max players): 350 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): New here? Facepunch's tutorial can be your start; sc2 (Custom tag): A plugin or the owner set this tag; Rust does not ship it from [AE] Facepunch 2. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Who operates [AE] Facepunch 2?

Most likely the same operator runs them: [AE] Facepunch 2 publishes a playrust.com hostname, and so do 124 other servers we track.

Which lists and filters on Rust Metrics show [AE] Facepunch 2?

On Rust Metrics, [AE] Facepunch 2 sits in these lists: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Occupancy

Where does [AE] Facepunch 2 sit in the rankings?

Player hours over seven days put [AE] Facepunch 2 at #1,005, in the top 5% of all ranked servers.

What is the population on [AE] Facepunch 2?

Current headcount on [AE] Facepunch 2: 7 players, 350 slots available. Seven-day check: 9 players on average. Peak reading: 26. The last 48 hours peaked at 19:00 UTC, averaging 19 players at that hour.

Server

Where does [AE] Facepunch 2 sit?

No region comes from [AE] Facepunch 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.179.203.164:28015.

What Rust version is [AE] Facepunch 2 on?

Rust network protocol 2635 and build 168909 on Windows is the build [AE] Facepunch 2 runs. Matching protocol is required to join. Let Steam update your game.

Is performance on [AE] Facepunch 2 within range?

Check: fps. Average 122 server fps over the last 48 hours, low of 75. Within range. Peak entity count: 140,802. Buildings, deployables and all else included. Check: memory. Peak use was 5,398 MB. What players call lag comes from low fps and an entity count on the rise.

Is [AE] Facepunch 2 up, and how often does it stay up?

[AE] Facepunch 2 reports online. Status: normal. Reading: uptime. About 17 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What settings and rules apply on [AE] Facepunch 2?

No gather rate appears in the name: [AE] Facepunch 2. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The in-game Official tab of Rust lists it. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. VAC is on. That is Valve's anti-cheat.

Which map is live on [AE] Facepunch 2?

Check: map. Procedural, size 4,500, seed 1120603257, generated by the game on [AE] Facepunch 2. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join [AE] Facepunch 2?

Press F1 in Rust and enter client.connect 185.179.203.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp350
Max players 350 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on New here? Facepunch's tutorial can be your start.

Other

sc2
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.