RUST METRICSFlight deck · live data
Data live Servers11,676 Players50,509 Populated3,178 Fresh wipes 3 h130 Scan5 min
‹ All servers185.135.81.17:35000
Offline Full Queue Fresh wipe Wipe due No query

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

Offline 185.135.81.17:35000 checked 10d ago

2x weekly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#12,988top 59%
Last wipe20d agoweekly schedule
Next wipe15hFri 30 Oct, 00:59 UTC
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct7 Oct12 Oct16 Oct21 Oct25 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:59 UTC, in 15h. Its weekly schedule tag · low confidence

usual gap5.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

Coming wipes

  1. WPT 1Fri 30 Oct, 00:59 UTC15h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 9hFW
  3. WPT 3Fri 6 Nov, 00:59 UTC7d 15h
  4. WPT 4Fri 13 Nov, 00:59 UTC14d 15h
  5. WPT 5Fri 20 Nov, 00:59 UTC21d 15h
  6. WPT 6Fri 27 Nov, 00:59 UTC28d 15h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 9hFW
  8. WPT 8Fri 4 Dec, 00:59 UTC35d 15h

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC20d ago 2 – running 0
Sat 3 Oct, 02:50 UTC26d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The busiest point of its recent wipes drew 2 players on average. 10 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 2 it fell below half.

When does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) wipe?

The prediction follows its tag, because too few of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)'s wipes are on record to confirm its schedule. On Friday 30 October at 00:59 UTC its next wipe is due. The world it runs now was made 20 days 8 hours ago. The tags state a wipe schedule of one wipe a week.

Tag meanings

How should you read the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

These are the tags Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): 2x Rust servers, checked live and Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 2x.

Population

What position does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) hold among Rust servers?

Ranking for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): #12,988 on seven-day player hours, top 59% of all ranked servers.

How full does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) get?

Status for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): offline. Last seen 10 days 12 hours ago.

Server

Which location does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) run from?

No region comes from Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.135.81.17:35000.

What Rust version is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), and is it online now?

Check: connection. Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is offline at this moment. Last contact was 10 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.

Rules and settings

What rules does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) enforce, and what are its settings?

Gather rate check: 2x. That comes from the name Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Size 4,000 and seed 621411223: the game generates the procedural map on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

How can you get onto Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Press F1 in Rust and enter client.connect 185.135.81.17:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.