NOR/EU Rusty Looney Tunes PVE
Online EU 185.125.169.104:25024 checked 9m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 111 · below 20 is lag, below 10 is badEntities
48 h range 34,243–39,563 · memory 3,158 MBUptime
2 days 5 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:14 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 39/200
- 32/200
- 29/140
- 24/150
- 28/100
- 19/75
Quick answers
from the figures on this pageReset cycle
What happens on NOR/EU Rusty Looney Tunes PVE when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does NOR/EU Rusty Looney Tunes PVE follow?
With the force wipe, once a month, NOR/EU Rusty Looney Tunes PVE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 27 days 20 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on NOR/EU Rusty Looney Tunes PVE?
These are the tags NOR/EU Rusty Looney Tunes PVE publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Carbon handles the plugins here; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does NOR/EU Rusty Looney Tunes PVE appear in Rust Metrics lists and filters?
Rust Metrics lists featuring NOR/EU Rusty Looney Tunes PVE: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does NOR/EU Rusty Looney Tunes PVE hold among Rust servers?
Ranked by seven-day player hours, NOR/EU Rusty Looney Tunes PVE sits at #15,179 and #2,533 in Europe, inside the top 68%.
How full does NOR/EU Rusty Looney Tunes PVE get?
Current headcount on NOR/EU Rusty Looney Tunes PVE: 0 players, 100 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Server
What location is NOR/EU Rusty Looney Tunes PVE hosted in?
NOR/EU Rusty Looney Tunes PVE gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.125.169.104:25024.
What Rust version is NOR/EU Rusty Looney Tunes PVE on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by NOR/EU Rusty Looney Tunes PVE. To get in, your game needs the same protocol; Steam applies the update.
How does NOR/EU Rusty Looney Tunes PVE perform?
Over the last 48 hours the average was 213 server fps; the floor was 111. Peak entity count: 39,563. Buildings, deployables and all else included. Check: memory. Peak use was 3,544 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is NOR/EU Rusty Looney Tunes PVE, and is it online now?
Check: connection. NOR/EU Rusty Looney Tunes PVE is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 5 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
How is NOR/EU Rusty Looney Tunes PVE configured, and what rules are in force?
Check: gather rate. The name NOR/EU Rusty Looney Tunes PVE does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; other players are not fought. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is NOR/EU Rusty Looney Tunes PVE on?
Check: map. Procedural, size 3,072, seed 12345, generated by the game on NOR/EU Rusty Looney Tunes PVE. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
Connection
How can you get onto NOR/EU Rusty Looney Tunes PVE?
To join: start Rust, press F1 and type client.connect 185.125.169.104:25024. Or press Launch Rust here and Steam opens the game and connects you. https://spillhosting.no is where its website sits.