RUST METRICSFlight deck · live data
Data live Servers11,883 Players104,335 Populated3,951 Fresh wipes 3 h530 Scan5 min
‹ All servers184.170.202.190:25565
Online Full Queue Fresh wipe Wipe due No query

Rusty Test Server

Online 184.170.202.190:25565 checked 13m ago

monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Thu 18:00 UTC
0 4 8 11 15 PAX 0 /15

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 211 SERVER FPS

Server fps

48 h low 104 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 127,000 ×1000

Entities

48 h range 113,000–127,000 · memory 2,715 MB
1239 ET SINCE RESTART 07:00

Uptime

7 h 0 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,960top 45%
Last wipe8h agomonthly schedule
Next wipe6d 23hThu 5 Nov, 19:00 UTC FW
Memory2,715MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5220:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040020:0005:0014:0000:0009:0018:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe · high confidence

usual gap3.9 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC6d 23hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC34d 23hFW

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 11:04 UTC8h ago – – running 0
Sun 25 Oct, 22:58 UTC3d ago 1 – – 0
Tue 29 Sep, 00:12 UTC30d ago 3 halved by day 1 26.9 days 0
Thu 24 Sep, 16:24 UTC35d ago 1 held half 4.3 days 0
Tue 22 Sep, 00:54 UTC37d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rusty Test Server when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does Rusty Test Server follow?

With the force wipe, once a month, Rusty Test Server wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 8 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tags

How should you read the tags on Rusty Test Server?

Tags published by Rusty Test Server, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp15 (Max players): Slots: 15; ts8 (Group limit): Team cap of 8, which is the game default; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169629 (Build): Build 169629; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Rusty Test Server?

These Rust Metrics lists carry Rusty Test Server: Rust community servers: live readings and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

Population

What position does Rusty Test Server hold among Rust servers?

Player hours over seven days put Rusty Test Server at #9,960, in the top 45% of all ranked servers.

What is the population on Rusty Test Server?

Current headcount on Rusty Test Server: 0 players, 15 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 11:00 UTC, averaging 2 players at that hour.

Operator and location

Which location does Rusty Test Server run from?

No region comes from Rusty Test Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 184.170.202.190:25565.

What Rust version is Rusty Test Server on?

Version check: Rust network protocol 2636 and build 169629 on Linux, run by Rusty Test Server. To get in, your game needs the same protocol; Steam applies the update.

How does Rusty Test Server perform?

Check: fps. Average 155 server fps over the last 48 hours, low of 104. Within range. Check: entities. The peak was 127,000, counting buildings, deployables and the rest of the world. Memory peak: 3,105 MB. What players call lag comes from low fps and an entity count on the rise.

How reliable is Rusty Test Server, and is it online now?

Reading: online. Rusty Test Server answers right now. By its reported uptime, the last restart was roughly 7 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

How is Rusty Test Server configured, and what rules are in force?

No gather rate appears in the name: Rusty Test Server. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

What map is Rusty Test Server on?

Check: map. Procedural, size 4,750, seed 2107397758, generated by the game on Rusty Test Server. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto Rusty Test Server?

Press F1 in Rust and enter client.connect 184.170.202.190:25565. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp15
Max players Slots: 15.
ts8
Group limit Team cap of 8, which is the game default.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169629
Build Build 169629.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.