TestServer
Offline 180.113.223.185:10241 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, and #565 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/60
- 9/80
- 5/99
- 18/300
- 2/100
- 0/50
Quick answers
from the figures on this pageWipe timing
How often does TestServer wipe, and when?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 27 days 7 hours ago.
Lists and filters
How should you read the tags on TestServer?
Tags published by TestServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Team cap: 4; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TestServer appear in Rust Metrics lists and filters?
These Rust Metrics lists carry TestServer: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
What position does TestServer hold among Rust servers?
Player hours over seven days put TestServer at #12,902, in the top 60% of all ranked servers. Check: group rank. #565 among quad servers.
What player count does TestServer carry?
Status for TestServer: offline. Last seen 12 days 21 hours ago.
Server details
What location is TestServer hosted in?
Reading: location. TestServer gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 180.113.223.185:10241.
What Rust version is TestServer on?
Reading: TestServer, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.
Is TestServer up, and how often does it stay up?
Check: connection. TestServer is offline at this moment. Last contact was 12 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 16 October 2026.
Rules and settings
What settings and rules apply on TestServer?
Check: gather rate. The name TestServer does not state one. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Join
How do you connect to TestServer?
Press F1 in Rust and enter client.connect 180.113.223.185:10241. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.