TestServer
Offline 180.112.65.104:10241 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/60
- 3/50
- 6/99
- 7/80
- 17/300
- 2/100
Quick answers
from the figures on this pageWipe schedule
How often does TestServer wipe, and when?
The rhythm of TestServer's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 26 days 8 hours ago the current world was made.
Tags
How should you read the tags on TestServer?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TestServer. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does TestServer appear in Rust Metrics lists and filters?
On Rust Metrics, TestServer sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
Occupancy
Where does TestServer sit in the rankings?
Ranking for TestServer: #15,346 on seven-day player hours, top 71% of all ranked servers. The quad group places it at #608.
What player count does TestServer carry?
TestServer is not responding; status offline, last seen 14 days 22 hours ago.
Server details
What location is TestServer hosted in?
No region comes from TestServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 180.112.65.104:10241.
What Rust version is TestServer on?
Rust network protocol 2634 and build 167231 on Windows is the build TestServer runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on TestServer, and is it online?
Reading: offline. TestServer last answered 14 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Rules and settings
How is TestServer configured, and what rules are in force?
Reading the name gives no gather rate for TestServer. The group cap is 4 players, read as quad. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Connection
What do you do to join TestServer?
Press F1 in Rust and enter client.connect 180.112.65.104:10241. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.