RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,471 Populated3,963 Fresh wipes 3 h334 Scan5 min
‹ All servers179.41.11.247:22460
Online Full Queue Fresh wipe Wipe due No query

21PILOTOS

Online SA 179.41.11.247:22460 checked 11m ago

biweekly wipes vanillamoddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 10 20 30 40 PAX 4 /40

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 36 SERVER FPS

Server fps

48 h low 21 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 101,672 ×1000

Entities

48 h range 101,672–124,005 · memory 3,082 MB
1239 ET SINCE RESTART 00:45

Uptime

0 h 45 min since its last restart, at the last reading
7-day average1peak 7
Rank#2,657top 12% · #97 in SA
Last wipe2h agobiweekly schedule
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Memory3,082MB48 h peak 6 players
REC 1

Players

AveragePeakWipe
0246819:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 15:26 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
05010015020019:0004:0013:0022:0007:0016:00Wiped Thu 29 Oct, 15:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 41% in SA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 9

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 0hFW
  2. WPT 2Thu 12 Nov, 13:33 UTC13d 19h
  3. WPT 3Thu 26 Nov, 11:41 UTC27d 17h
  4. WPT 4Thu 3 Dec, 19:00 UTC35d 0hFW
  5. WPT 5Thu 10 Dec, 09:48 UTC41d 15h

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 9 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:26 UTC2h ago – – running 0
Thu 15 Oct, 13:53 UTC14d ago 9 – – 1
Thu 1 Oct, 17:52 UTC FW28d ago 6 halved by day 12 13.8 days 1
Thu 17 Sep, 19:45 UTC41d ago 4 held half 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on 21PILOTOS when wipe day comes?

At their busiest, its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 9 hours. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. When it didn't hold, by day 9 it fell below half.

What wipe timing does 21PILOTOS follow?

Lately its wipes have been about every 13.9 days on 21PILOTOS. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world it runs now was made 2 hours ago. A wipe schedule of every two weeks is published in its tags.

Tags

How should you read the tags on 21PILOTOS?

These are the tags 21PILOTOS publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; SA (South America): Its browser listing: South America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show 21PILOTOS?

On Rust Metrics, 21PILOTOS sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: South America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Population

Where does 21PILOTOS sit in the rankings?

Player hours over the last seven days put 21PILOTOS at #2,657, #97 in South America, in the top 12% of all ranked servers.

What player count does 21PILOTOS carry?

4 of 40 slots are filled on 21PILOTOS right now. Seven-day check: 1 players on average. Peak reading: 7. Average at the busiest hour was 5 players, at 01:00 UTC over the last 48 hours.

Operator and location

Where does 21PILOTOS sit?

Its SA tag places 21PILOTOS in South America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 179.41.11.247:22460.

What Rust version is 21PILOTOS on?

Rust network protocol 2635 and build 168909 on Linux is the build 21PILOTOS runs. Matching protocol is required to join. Let Steam update your game.

Is performance on 21PILOTOS within range?

Check: fps. Average 111 server fps over the last 48 hours, low of 21. Within range. Check: entities. The peak was 124,005, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 4,479 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is 21PILOTOS up, and how often does it stay up?

Check: connection. 21PILOTOS is online at this moment. Check: restart. The uptime it reports puts the last restart about 45 minutes ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on 21PILOTOS?

Reading the name gives no gather rate for 21PILOTOS. No limit is set beyond the default. Groups take up to 8 players. The mode is pve. Note the following: fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC on, Valve's system.

Which map is live on 21PILOTOS?

Size 4,250 and seed 101552018: the game generates the procedural map on 21PILOTOS from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to 21PILOTOS?

Press F1 in Rust and enter client.connect 179.41.11.247:22460. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://discord.com/invite/UfxYxVT7d7.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,SA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp40
Max players The server holds 40 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

SA
South America Its browser listing: South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.