RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 2d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 5/100
- 0/16
- 0/16
- 98/300
- 69/200
- 29/300
Quick answers
from the figures on this pageWipe timing
What happens on RAID LAB | Build. Test. Repeat. when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 7 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does RAID LAB | Build. Test. Repeat. follow?
The rhythm of RAID LAB | Build. Test. Repeat.'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 5 hours ago the current world was made.
Tags
How should you read the tags on RAID LAB | Build. Test. Repeat.?
These are the tags RAID LAB | Build. Test. Repeat. publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp12 (Max players): Slots: 12; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^k (Build server): Design bases and practise building; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RAID LAB | Build. Test. Repeat.?
Rust Metrics lists featuring RAID LAB | Build. Test. Repeat.: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings and Build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does RAID LAB | Build. Test. Repeat. hold among Rust servers?
Ranked by seven-day player hours, RAID LAB | Build. Test. Repeat. sits at #13,017 and #2,435 in Europe, inside the top 59%.
What player count does RAID LAB | Build. Test. Repeat. carry?
Status for RAID LAB | Build. Test. Repeat.: offline. Last seen 2 days 18 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Server details
What location is RAID LAB | Build. Test. Repeat. hosted in?
RAID LAB | Build. Test. Repeat. gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.255.185.126:28015.
What Rust version is RAID LAB | Build. Test. Repeat. on?
Rust network protocol 2635 and build 168909 on Windows is the build RAID LAB | Build. Test. Repeat. runs. Matching protocol is required to join. Let Steam update your game.
How reliable is RAID LAB | Build. Test. Repeat., and is it online now?
RAID LAB | Build. Test. Repeat. reports offline. The last reading came 2 days 18 hours ago. Reading: 7% uptime over the last 3 full days. It was up 5 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.
Settings and map
What rules does RAID LAB | Build. Test. Repeat. enforce, and what are its settings?
Check: gather rate. The name RAID LAB | Build. Test. Repeat. does not state one. 8 players per group, the default value. Mode check gives combat training; loot is handed out for aim and PvP practice. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
Join
What do you do to join RAID LAB | Build. Test. Repeat.?
Check: join. Open Rust, press F1, then enter client.connect 179.255.185.126:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.