RUST METRICSFlight deck · live data
Data live Servers11,690 Players52,970 Populated3,210 Fresh wipes 3 h138 Scan5 min
‹ All servers179.255.185.126:28015
Offline Full Queue Fresh wipe Wipe due No query

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 2d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 3 6 9 12 PAX 0 /12

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,017top 59% · #2435 in EU
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 59% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC3d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on RAID LAB | Build. Test. Repeat. when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 7 hours after the wipe, the crowd peaked on the latest wipe.

What wipe timing does RAID LAB | Build. Test. Repeat. follow?

The rhythm of RAID LAB | Build. Test. Repeat.'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 3 days 5 hours ago the current world was made.

Tags

How should you read the tags on RAID LAB | Build. Test. Repeat.?

These are the tags RAID LAB | Build. Test. Repeat. publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp12 (Max players): Slots: 12; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^k (Build server): Design bases and practise building; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show RAID LAB | Build. Test. Repeat.?

Rust Metrics lists featuring RAID LAB | Build. Test. Repeat.: EU Rust servers, checked, Modded Rust servers, checked live, Aim training servers, live readings and Build and creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Occupancy

What position does RAID LAB | Build. Test. Repeat. hold among Rust servers?

Ranked by seven-day player hours, RAID LAB | Build. Test. Repeat. sits at #13,017 and #2,435 in Europe, inside the top 59%.

What player count does RAID LAB | Build. Test. Repeat. carry?

Status for RAID LAB | Build. Test. Repeat.: offline. Last seen 2 days 18 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Server details

What location is RAID LAB | Build. Test. Repeat. hosted in?

RAID LAB | Build. Test. Repeat. gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 179.255.185.126:28015.

What Rust version is RAID LAB | Build. Test. Repeat. on?

Rust network protocol 2635 and build 168909 on Windows is the build RAID LAB | Build. Test. Repeat. runs. Matching protocol is required to join. Let Steam update your game.

How reliable is RAID LAB | Build. Test. Repeat., and is it online now?

RAID LAB | Build. Test. Repeat. reports offline. The last reading came 2 days 18 hours ago. Reading: 7% uptime over the last 3 full days. It was up 5 of 72 hours. The first sighting on Rust Metrics was 25 October 2026.

Settings and map

What rules does RAID LAB | Build. Test. Repeat. enforce, and what are its settings?

Check: gather rate. The name RAID LAB | Build. Test. Repeat. does not state one. 8 players per group, the default value. Mode check gives combat training; loot is handed out for aim and PvP practice. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Join

What do you do to join RAID LAB | Build. Test. Repeat.?

Check: join. Open Rust, press F1, then enter client.connect 179.255.185.126:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp12
Max players Slots: 12.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^d
Combat training Check: mode. Training, for aim and PvP, with loot supplied.
^k
Build server Design bases and practise building.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.