testserver
Offline EU 176.96.241.60:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers, top 82% in EU, and #487 of the trio servers (top 77%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 4 November, 10:00 UTC, in 6d 14h. Weekly: 7 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 184/200
- 31/100
- 15/200
- 3/100
- 30/150
- 339/450
Quick answers
from the figures on this pageReset cycle
What wipe timing does testserver follow?
From weekly: 7 days after its last wipe, the next wipe of testserver is an estimate. On Wednesday 4 November at 10:00 UTC its next wipe is due. The world in play was created 14 days 9 hours ago. A weekly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on testserver?
Tags published by testserver, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp200 (Max players): 200 slots in total; ts3 (Group limit): Teams are capped at 3; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^w (Weekly): Check: wipe cycle. Every week; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does testserver appear in Rust Metrics lists and filters?
On Rust Metrics, testserver sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Trio servers, group limit 3. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly.
Player count
What position does testserver hold among Rust servers?
Player hours over the last seven days put testserver at #12,930, #2,425 in Europe, in the top 60% of all ranked servers. The trio group places it at #487.
What is the population on testserver?
Reading for testserver: offline at this moment; last seen 12 days 13 hours ago.
Server
Where does testserver sit?
Reading: location. The EU tag puts testserver in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 176.96.241.60:28015.
What Rust version is testserver on?
Reading: testserver, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on testserver, and is it online?
Reading: offline. testserver last answered 12 days 13 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
What settings and rules apply on testserver?
No gather rate appears in the name: testserver. The group cap is 3 players, read as trio. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.
Connection
How do you connect to testserver?
Press F1 in Rust and enter client.connect 176.96.241.60:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.