EdenMods | TEST | BattlePass
Online EU 176.9.136.112:28025 checked 13m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:36 UTC FW26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 6/200
- 6/140
- 9/200
- 2/150
- 4/100
- 9/75
Quick answers
from the figures on this pageWipe timing
What happens on EdenMods | TEST | BattlePass when wipe day comes?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
How often does EdenMods | TEST | BattlePass wipe, and when?
Once a month EdenMods | TEST | BattlePass wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 26 days 11 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
How should you read the tags on EdenMods | TEST | BattlePass?
These are the tags EdenMods | TEST | BattlePass publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): No fighting between players: the world itself is the hazard; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does EdenMods | TEST | BattlePass appear in Rust Metrics lists and filters?
On Rust Metrics, EdenMods | TEST | BattlePass sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does EdenMods | TEST | BattlePass hold among Rust servers?
Top 69% of all ranked servers: EdenMods | TEST | BattlePass takes #15,423 on seven-day player hours and #2,593 in Europe.
What is the population on EdenMods | TEST | BattlePass?
Current headcount on EdenMods | TEST | BattlePass: 0 players, 50 slots available. Seven-day reading: 0 players on average.
Operator and location
Which location does EdenMods | TEST | BattlePass run from?
Reading: location. The EU tag puts EdenMods | TEST | BattlePass in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 176.9.136.112:28025.
What Rust version is EdenMods | TEST | BattlePass on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by EdenMods | TEST | BattlePass. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is EdenMods | TEST | BattlePass, and is it online now?
EdenMods | TEST | BattlePass reports online. Status: normal. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Settings and map
What settings and rules apply on EdenMods | TEST | BattlePass?
Reading the name gives no gather rate for EdenMods | TEST | BattlePass. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on EdenMods | TEST | BattlePass?
Procedural map on EdenMods | TEST | BattlePass, made by the game's generator.
Connection
How can you get onto EdenMods | TEST | BattlePass?
Press F1 in Rust and enter client.connect 176.9.136.112:28025. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.