RUST METRICSFlight deck · live data
Data live Servers11,713 Players43,388 Populated3,068 Fresh wipes 3 h103 Scan5 min
‹ All servers176.100.36.22:28015
Online Full Queue Fresh wipe Wipe due No query

RU | ARMS RACE | FFA | 100

Online 176.100.36.22:28015 checked 7m ago

teams off moddedcarbon
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 240 SERVER FPS

Server fps

48 h low 239 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,065 ×1000

Entities

48 h range 1,065–3,181 · memory 1,021 MB
1239 ET SINCE RESTART 4D 03H

Uptime

4 days 3 hours since its last restart, at the last reading
7-day average0peak –
Rank#15,349top 69%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory1,021MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0020:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0020:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 19:36 UTC14d ago 2 – running 0
Wed 14 Oct, 04:43 UTC14d ago 2 – 0.6 days 2
Tue 13 Oct, 19:44 UTC15d ago 4 – 0.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on RU | ARMS RACE | FFA | 100?

The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 1 hours.

How often does RU | ARMS RACE | FFA | 100 wipe, and when?

There is no next wipe to predict: RU | ARMS RACE | FFA | 100 wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 14 days 3 hours ago.

Tags

How should you read the tags on RU | ARMS RACE | FFA | 100?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^e (Minigames): Minigames run here: arenas, Bedwars, parkour and more; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon from RU | ARMS RACE | FFA | 100. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RU | ARMS RACE | FFA | 100?

On Rust Metrics, RU | ARMS RACE | FFA | 100 sits in these lists: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y.

Occupancy

What position does RU | ARMS RACE | FFA | 100 hold among Rust servers?

Player hours over seven days put RU | ARMS RACE | FFA | 100 at #15,349, in the top 69% of all ranked servers.

What player count does RU | ARMS RACE | FFA | 100 carry?

Current headcount on RU | ARMS RACE | FFA | 100: 0 players, 100 slots available. Seven-day reading: 0 players on average.

Server details

Which location does RU | ARMS RACE | FFA | 100 run from?

The name of RU | ARMS RACE | FFA | 100 points to Europe, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 176.100.36.22:28015.

What Rust version is RU | ARMS RACE | FFA | 100 on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by RU | ARMS RACE | FFA | 100. Matching protocol is required to join. Let Steam update your game.

How does RU | ARMS RACE | FFA | 100 perform?

Over the last 48 hours the average was 240 server fps; the floor was 239. Reading: 3,181 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,207 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is RU | ARMS RACE | FFA | 100 up, and how often does it stay up?

Reading: online. RU | ARMS RACE | FFA | 100 answers right now. Check: restart. The uptime it reports puts the last restart about 4 days 3 hours ago. Reading: 60% uptime over the last 7 full days. It was up 100 of 168 hours. The first sighting on Rust Metrics was 13 October 2026.

Rules and settings

How is RU | ARMS RACE | FFA | 100 configured, and what rules are in force?

Reading the name gives no gather rate for RU | ARMS RACE | FFA | 100. The group limit is not published. minigames & battle royale, arenas and parkour, Bedwars and battle royale — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.

Which map is live on RU | ARMS RACE | FFA | 100?

Size 280 and seed 1234567: the game generates the procedural map on RU | ARMS RACE | FFA | 100 from them. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.

Connection

How do you connect to RU | ARMS RACE | FFA | 100?

Check: join. Open Rust, press F1, then enter client.connect 176.100.36.22:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,gmrust,cs167781,ts0

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts0
Group limit Team play is disabled.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build The server runs game build 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Gameplay

^e
Minigames Minigames run here: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Plugins or settings make this a modded server.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.