Name of Server as Shown on the Client Server List
Offline EU 176.100.31.36:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers, top 82% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/200
- 34/200
- 30/140
- 32/150
- 35/100
- 39/75
Quick answers
from the figures on this pageWipe timing
What wipe timing does Name of Server as Shown on the Client Server List follow?
An estimate from the force wipe gives Name of Server as Shown on the Client Server List's next wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 22 days 3 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on Name of Server as Shown on the Client Server List?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166655 (Build): Game build reading: 166655; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server; EU (Europe): The server browser files it under Europe from Name of Server as Shown on the Client Server List. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Name of Server as Shown on the Client Server List appear in Rust Metrics lists and filters?
On Rust Metrics, Name of Server as Shown on the Client Server List sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does Name of Server as Shown on the Client Server List hold among Rust servers?
Top 61% of all ranked servers: Name of Server as Shown on the Client Server List takes #13,072 on seven-day player hours and #2,415 in Europe.
What is the population on Name of Server as Shown on the Client Server List?
Status for Name of Server as Shown on the Client Server List: offline. Last seen 14 days 19 hours ago.
Server
Where does Name of Server as Shown on the Client Server List sit?
Its EU tag places Name of Server as Shown on the Client Server List in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 176.100.31.36:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Rust network protocol 2634 and build 166655 on Windows is the build Name of Server as Shown on the Client Server List runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Name of Server as Shown on the Client Server List, and is it online?
Name of Server as Shown on the Client Server List reports offline. The last reading came 14 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 11 October 2026.
Map and rules
How is Name of Server as Shown on the Client Server List configured, and what rules are in force?
Reading the name gives no gather rate for Name of Server as Shown on the Client Server List. 8 players per group, the default value. Mode check gives pve; fighting between players is off. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is Name of Server as Shown on the Client Server List on?
Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.
Join
What do you do to join Name of Server as Shown on the Client Server List?
To join: start Rust, press F1 and type client.connect 176.100.31.36:28015. Or press Launch Rust here and Steam opens the game and connects you.