RUST METRICSFlight deck · live data
Data live Servers11,706 Players60,014 Populated3,275 Fresh wipes 3 h160 Scan5 min
‹ All servers174.194.198.179:28115
Offline Full Queue Fresh wipe Wipe due No query

Magic Test Server

Offline 174.194.198.179:28115 checked 40d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,384no region published
Last wipe40d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does Magic Test Server wipe, and when?

To tell the rhythm of Magic Test Server, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 40 days 9 hours ago.

Lists and filters

Which tags does Magic Test Server carry, and what do they mean?

Tags published by Magic Test Server, read by the game's server browser: gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp10 (Max players): Slots: 10; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): Game build reading: 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Magic Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Magic Test Server sits in these lists: Modded Rust servers, checked live and Primitive Rust servers: live readings. Check: filters. On the server list it appears under these: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does Magic Test Server hold among Rust servers?

Ranking for Magic Test Server: #15,384 on seven-day player hours, top – of all ranked servers.

What is the population on Magic Test Server?

Reading for Magic Test Server: offline at this moment; last seen 40 days 4 hours ago.

Server details

What location is Magic Test Server hosted in?

No region comes from Magic Test Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 174.194.198.179:28115.

What Rust version is Magic Test Server on?

Rust network protocol 2633 and build 164530 on Windows is the build Magic Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Magic Test Server, and is it online now?

Reading: offline. Magic Test Server last answered 40 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 19 September 2026.

Settings and map

How is Magic Test Server configured, and what rules are in force?

Reading the name gives no gather rate for Magic Test Server. The group cap is 8 players, which is the default in the game. Mode check gives primitive; bows, spears and melee stand in for guns. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. VAC is on. That is Valve's anti-cheat.

What map is Magic Test Server on?

The game generates a procedural map for Magic Test Server.

How to join

How can you get onto Magic Test Server?

Press F1 in Rust and enter client.connect 174.194.198.179:28115. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs164530,ts8,^z,^y

Game

gmprimitive
Game mode Guns are out; bows, spears and melee are the weapons.
mp10
Max players Slots: 10.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs164530
Build Game build reading: 164530.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.