RUST METRICSFlight deck · live data
Data live Servers11,748 Players63,000 Populated3,404 Fresh wipes 3 h200 Scan5 min
‹ All servers174.166.109.197:28017
Offline Full Queue Fresh wipe Wipe due No query

AMP Powered Rust Server

Offline 174.166.109.197:28017 checked 22d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,008top 72%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does AMP Powered Rust Server wipe?

The rhythm of AMP Powered Rust Server's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 22 days 20 hours ago.

Tags

Which tags does AMP Powered Rust Server carry, and what do they mean?

Check: tags. The game's server browser reads gmprimitive (Game mode): Guns are out; bows, spears and melee are the weapons; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon from AMP Powered Rust Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show AMP Powered Rust Server?

On Rust Metrics, AMP Powered Rust Server sits in these lists: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does AMP Powered Rust Server hold among Rust servers?

Player hours over seven days put AMP Powered Rust Server at #16,008, in the top 72% of all ranked servers.

What player count does AMP Powered Rust Server carry?

AMP Powered Rust Server is not responding; status offline, last seen 22 days 17 hours ago.

Server details

Which location does AMP Powered Rust Server run from?

No region comes from AMP Powered Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 174.166.109.197:28017.

What Rust version is AMP Powered Rust Server on?

Reading: AMP Powered Rust Server, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is AMP Powered Rust Server, and is it online now?

Reading: offline. AMP Powered Rust Server last answered 22 days 17 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 6 October 2026.

Map and rules

What settings and rules apply on AMP Powered Rust Server?

Reading the name gives no gather rate for AMP Powered Rust Server. 8 players per group, the default value. primitive, bows, spears and melee stand in for guns — that is the game mode. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

What map is AMP Powered Rust Server on?

Check: map. Procedural, size 3,000, generated by the game, on AMP Powered Rust Server.

Join

How do you connect to AMP Powered Rust Server?

To join: start Rust, press F1 and type client.connect 174.166.109.197:28017. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs166652,ts8,^z,^y

Game

gmprimitive
Game mode Guns are out; bows, spears and melee are the weapons.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.