RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers173.237.37.198:2412
Offline Full Queue Fresh wipe Wipe due No query

Thankful's Place

Offline NA 173.237.37.198:2412 checked 1d ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Tue 17:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 206 SERVER FPS

Server fps

48 h low 122 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 81,223 ×1000

Entities

48 h range 79,276–84,453 · memory 2,035 MB
1239 ET SINCE RESTART 00:19

Uptime

0 h 19 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,870top 26% · #961 in NA
Last wipe13d agono schedule published
Next wipe–no rhythm it keeps
Memory2,035MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75110:0011:0013:0014:0016:0017:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040010:0011:0013:0014:0016:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 26% of all ranked servers, top 52% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 11

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:18 UTC13d ago 5 – running 0
Thu 1 Oct, 16:13 UTC27d ago 4 halved by day 11 14 days 0
Thu 17 Sep, 13:55 UTC41d ago 4 halved by day 11 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Thankful's Place when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. After the latest wipe, numbers topped out at 24 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 11 it fell below half.

When does Thankful's Place wipe?

There is no next wipe to predict: Thankful's Place wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 13 days 17 hours ago the current world was made.

Lists and filters

Which tags does Thankful's Place carry, and what do they mean?

These are the tags Thankful's Place publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp200 (Max players): The server holds 200 slots; ts20 (Group limit): Teams are capped at 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Thankful's Place appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Thankful's Place: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does Thankful's Place hold among Rust servers?

Top 26% of all ranked servers: Thankful's Place takes #5,870 on seven-day player hours and #961 in North America.

How full does Thankful's Place get?

Thankful's Place is not responding; status offline, last seen 40 hours ago. Check: players over seven days. Average 0, peak 2. Average at the busiest hour was 1 players, at 15:00 UTC over the last 48 hours.

Server

Which location does Thankful's Place run from?

Its NA tag places Thankful's Place in North America. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 173.237.37.198:2412.

What Rust version is Thankful's Place on?

Rust network protocol 2635 and build 168909 on Linux is the build Thankful's Place runs. Matching protocol is required to join. Let Steam update your game.

How does Thankful's Place perform?

Over the last 48 hours the average was 178 server fps; the floor was 122. Check: entities. The peak was 84,453, counting buildings, deployables and the rest of the world. Reading: 3,314 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Thankful's Place up, and how often does it stay up?

Reading: offline. Thankful's Place last answered 40 hours ago. By its reported uptime, the last restart was roughly 19 minutes ago. Reading: 82% uptime over the last 7 full days. It was up 138 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

How is Thankful's Place configured, and what rules are in force?

No gather rate appears in the name: Thankful's Place. The cap on groups is 20 players. The mode is pve. Note the following: no combat against other players. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is Thankful's Place on?

Check: map. Procedural, size 3,000, generated by the game, on Thankful's Place. Read the map name: NightmareInRustV1.5.

Connection

How do you connect to Thankful's Place?

To join: start Rust, press F1 and type client.connect 173.237.37.198:2412. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,NA,^p,gmrust,cs168909,ts20,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp200
Max players The server holds 200 slots.
ts20
Group limit Teams are capped at 20.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.