RUST METRICSFlight deck · live data
Data live Servers11,689 Players52,794 Populated3,085 Fresh wipes 3 h112 Scan5 min
‹ All servers168.100.163.3:28024
Online Full Queue Fresh wipe Wipe due No query

ZOMBZ Raid Base Build Server (PW required)

Online NA 168.100.163.3:28024 checked 10m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 1,863 ×1000

Entities

48 h range 49–2,153 · memory 1,126 MB
1239 ET SINCE RESTART 11:44

Uptime

11 h 44 min since its last restart, at the last reading
7-day average0peak –
Rank#15,284top 69% · #1496 in NA
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Memory1,126MBat the last reading
REC 1

Players

AveragePeak
0123402:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 04:15 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on ZOMBZ Raid Base Build Server (PW required)?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.

What wipe timing does ZOMBZ Raid Base Build Server (PW required) follow?

The rhythm of ZOMBZ Raid Base Build Server (PW required)'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 21 hours ago.

Lists and filters

How should you read the tags on ZOMBZ Raid Base Build Server (PW required)?

These are the tags ZOMBZ Raid Base Build Server (PW required) publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^c (Creative): Check: mode. Creative, where you build what you like and gather nothing; ^k (Build server): Design bases and practise building; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does ZOMBZ Raid Base Build Server (PW required) appear in Rust Metrics lists and filters?

These Rust Metrics lists carry ZOMBZ Raid Base Build Server (PW required): Modded Rust servers, checked live, Build and creative servers, Rust creative servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does ZOMBZ Raid Base Build Server (PW required) hold among Rust servers?

Player hours over the last seven days put ZOMBZ Raid Base Build Server (PW required) at #15,284, #1,496 in North America, in the top 69% of all ranked servers.

What player count does ZOMBZ Raid Base Build Server (PW required) carry?

Current headcount on ZOMBZ Raid Base Build Server (PW required): 0 players, 20 slots available. Seven-day reading: 0 players on average.

Server

Which location does ZOMBZ Raid Base Build Server (PW required) run from?

ZOMBZ Raid Base Build Server (PW required) gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 168.100.163.3:28024.

What Rust version is ZOMBZ Raid Base Build Server (PW required) on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by ZOMBZ Raid Base Build Server (PW required). Check: protocol. To join, your game must match; Steam handles the update.

What is the performance reading for ZOMBZ Raid Base Build Server (PW required)?

Over the last 48 hours the average was 60 server fps; the floor was 60. Reading: 2,153 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,280 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is ZOMBZ Raid Base Build Server (PW required), and is it online now?

ZOMBZ Raid Base Build Server (PW required) reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 11 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Settings and map

What rules does ZOMBZ Raid Base Build Server (PW required) enforce, and what are its settings?

Reading the name gives no gather rate for ZOMBZ Raid Base Build Server (PW required). No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: building sandbox, with gathering removed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.

What map is ZOMBZ Raid Base Build Server (PW required) on?

Size 1,500 and seed 1337: the game generates the procedural map on ZOMBZ Raid Base Build Server (PW required) from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

How to join

What do you do to join ZOMBZ Raid Base Build Server (PW required)?

Press F1 in Rust and enter client.connect 168.100.163.3:28024. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://vip.zombz.com is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^c,^k,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^c
Creative Check: mode. Creative, where you build what you like and gather nothing.
^k
Build server Design bases and practise building.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

NA
North America Its browser listing: North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.