RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,135 Populated3,937 Fresh wipes 3 h401 Scan5 min
‹ All servers168.100.162.21:30015
Offline Full Queue Fresh wipe Wipe due No query

Sharts testing

Offline 168.100.162.21:30015 checked 1d ago

moddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 0.2 0.5 0.8 1 PAX 1 /?

Players now

no slots published 7-day avg7-day peak 2, past the slots
0 10 30 60 120 256 FPS 60 SERVER FPS

Server fps

48 h low 60 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 4,901 ×1000

Entities

48 h range 2,811–4,901 · memory 1,118 MB
1239 ET SINCE RESTART 21:34

Uptime

21 h 34 min since its last restart, at the last reading
7-day average0peak 2
Rank#9,054top 41%
No wipesresets14 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory1,118MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75118:0019:0020:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608018:0019:0020:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct10 Oct23 Oct29 Oct

Top 41% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 21:27 UTC1d ago – – – 0
Mon 26 Oct, 23:01 UTC2d ago – – – 2
Sun 25 Oct, 22:34 UTC3d ago – – – 0
Sun 25 Oct, 22:21 UTC3d ago – – – 1
Sat 24 Oct, 00:56 UTC5d ago – – – 0
Fri 23 Oct, 23:19 UTC5d ago – – – 1
Fri 23 Oct, 23:05 UTC5d ago – – – 1
Fri 23 Oct, 22:47 UTC5d ago – – – 1
Fri 23 Oct, 22:41 UTC5d ago – – – 0
Fri 23 Oct, 22:18 UTC5d ago – – – 1
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Sharts testing follow?

None of the resets on Sharts testing counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Tags

How should you read the tags on Sharts testing?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game from Sharts testing. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Sharts testing appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Sharts testing: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Where does Sharts testing sit in the rankings?

Player hours over seven days put Sharts testing at #9,054, in the top 41% of all ranked servers.

How full does Sharts testing get?

Sharts testing is not responding; status offline, last seen 43 hours ago. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 21:00 UTC, averaging 0 players at that hour.

Server details

Where does Sharts testing sit?

No region tag on Sharts testing. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 168.100.162.21:30015.

What Rust version is Sharts testing on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Sharts testing. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on Sharts testing within range?

Over the last 48 hours the average was 60 server fps; the floor was 60. Check: entities. The peak was 4,901, counting buildings, deployables and the rest of the world. Reading: 1,204 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

Is Sharts testing up, and how often does it stay up?

Check: connection. Sharts testing is offline at this moment. Last contact was 43 hours ago. By its reported uptime, the last restart was roughly 21 hours ago. Reading: 23% uptime over the last 7 full days. It was up 39 of 168 hours. Reading: first seen 16 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Sharts testing?

Check: gather rate. The name Sharts testing does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Sharts testing?

Check: map. Procedural, size 1,500, seed 47856, generated by the game on Sharts testing. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.

Join

How can you get onto Sharts testing?

Check: join. Open Rust, press F1, then enter client.connect 168.100.162.21:30015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp0
Max players The server holds 0 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.