Stillwater Testing
Offline 168.100.162.13:29015 checked 4d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 00:30 UTC12d ago | 2 | – | running | 0 |
| Mon 5 Oct, 18:31 UTC23d ago | 3 | halved by day 7 | 11.2 days | 2 |
| Thu 1 Oct, 15:42 UTC28d ago | 1 | held half | 4.1 days | 0 |
| Thu 1 Oct, 06:00 UTC28d ago | 2 | – | 0.4 days | 0 |
| Mon 28 Sep, 17:57 UTC30d ago | 2 | halved by day 1 | 2.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 153/500
- 126/100
- 194/225
- 97/700
- 221/700
- 348/350
Quick answers
from the figures on this pageWipe schedule
What happens on Stillwater Testing when wipe day comes?
An average of 2 players came at the busiest on its recent wipes. 2 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 33% of its recent wipes. It fell below half by day 4 when it didn't.
When does Stillwater Testing wipe?
No next wipe can be predicted for Stillwater Testing, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 12 days 17 hours ago.
Lists and filters
How should you read the tags on Stillwater Testing?
These are the tags Stillwater Testing publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts30 (Group limit): You may team up with at most 30; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Plugin framework in use: Carbon. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind Stillwater Testing?
A stillwatershores.org hostname comes from Stillwater Testing; 1 other server we track publishes one too, so the same operator most likely runs them.
Which lists and filters on Rust Metrics show Stillwater Testing?
On Rust Metrics, Stillwater Testing sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
Where does Stillwater Testing sit in the rankings?
Ranking for Stillwater Testing: #15,327 on seven-day player hours, top 69% of all ranked servers.
What player count does Stillwater Testing carry?
Status for Stillwater Testing: offline. Last seen 4 days 19 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does Stillwater Testing run from?
No region comes from Stillwater Testing. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 168.100.162.13:29015.
What Rust version is Stillwater Testing on?
Version check: Rust network protocol 2634 and build 167781 on Linux, run by Stillwater Testing. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Stillwater Testing, and is it online now?
Stillwater Testing reports offline. The last reading came 4 days 19 hours ago. Uptime for the last 7 full days: 71 of 168 hours, or 42%. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
What settings and rules apply on Stillwater Testing?
Check: gather rate. The name Stillwater Testing does not state one. Check: group limit. Up to 30 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is Stillwater Testing on?
Check: map. Procedural, size 5,000, seed 1383972055, generated by the game on Stillwater Testing. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Its map carries the name Custom Map.
Connection
How do you connect to Stillwater Testing?
To join: start Rust, press F1 and type client.connect 168.100.162.13:29015. Or press Launch Rust here and Steam opens the game and connects you.