RUST METRICSFlight deck · live data
Data live Servers11,675 Players48,284 Populated3,207 Fresh wipes 3 h127 Scan5 min
‹ All servers167.235.243.227:28015
Online Full Queue Fresh wipe Wipe due No query

Times beyond Cobalt [PvE] [Monthly] [EU/DE]

Online EU 167.235.243.227:28015 checked 13m ago

monthly wipes moddedcarbonpve
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 45 SERVER FPS

Server fps

48 h low 35 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 74,880 ×1000

Entities

48 h range 72,944–76,605 · memory 4,026 MB
1239 ET SINCE RESTART 5D 03H

Uptime

5 days 3 hours since its last restart, at the last reading
7-day average0peak 2
Rank#4,836top 22% · #1668 in EU
Last wipe18d agomonthly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Memory4,026MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75102:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 22% of all ranked servers, top 57% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 6

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 17hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 17hFW

The first 48 hours of its last wipes

Fri 9 OctThu 8 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 4 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 06:38 UTC18d ago 4 – running 0
Thu 8 Oct, 23:28 UTC19d ago 4 – 0.3 days 1
Thu 1 Oct, 18:15 UTC FW26d ago 9 halved by day 6 7.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on Times beyond Cobalt [PvE] [Monthly] [EU/DE]?

At their busiest, its recent wipes drew 6 players on average. After the latest wipe, numbers topped out at 4 hours. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 6 it fell below half when it didn't.

How often does Times beyond Cobalt [PvE] [Monthly] [EU/DE] wipe, and when?

Once a month Times beyond Cobalt [PvE] [Monthly] [EU/DE] wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 18 days 18 hours ago. The tags state a wipe schedule of one wipe a month.

Tags

How should you read the tags on Times beyond Cobalt [PvE] [Monthly] [EU/DE]?

These are the tags Times beyond Cobalt [PvE] [Monthly] [EU/DE] publishes, and the server browser reads them: gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here; EU (Europe): The server browser files it under Europe. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Times beyond Cobalt [PvE] [Monthly] [EU/DE]?

These Rust Metrics lists carry Times beyond Cobalt [PvE] [Monthly] [EU/DE]: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

What position does Times beyond Cobalt [PvE] [Monthly] [EU/DE] hold among Rust servers?

Top 22% of all ranked servers: Times beyond Cobalt [PvE] [Monthly] [EU/DE] takes #4,836 on seven-day player hours and #1,668 in Europe.

What player count does Times beyond Cobalt [PvE] [Monthly] [EU/DE] carry?

Current headcount on Times beyond Cobalt [PvE] [Monthly] [EU/DE]: 1 players, 50 slots available. Check: players over seven days. Average 0, peak 2. Check: 48-hour peak. 11:00 UTC, 1 players on average.

Server

What location is Times beyond Cobalt [PvE] [Monthly] [EU/DE] hosted in?

Reading: location. The EU tag puts Times beyond Cobalt [PvE] [Monthly] [EU/DE] in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 167.235.243.227:28015.

What Rust version is Times beyond Cobalt [PvE] [Monthly] [EU/DE] on?

Reading: Times beyond Cobalt [PvE] [Monthly] [EU/DE], Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.

How does Times beyond Cobalt [PvE] [Monthly] [EU/DE] perform?

Over the last 48 hours the average was 44 server fps; the floor was 35. Reading: 76,605 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,026 MB. What players call lag comes from low fps and an entity count on the rise.

Is Times beyond Cobalt [PvE] [Monthly] [EU/DE] up, and how often does it stay up?

Reading: online. Times beyond Cobalt [PvE] [Monthly] [EU/DE] answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 3 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Map and rules

What rules does Times beyond Cobalt [PvE] [Monthly] [EU/DE] enforce, and what are its settings?

Reading the name gives no gather rate for Times beyond Cobalt [PvE] [Monthly] [EU/DE]. 8 players per group, the default value. pve, no combat against other players — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is Times beyond Cobalt [PvE] [Monthly] [EU/DE] on?

Size 3,500 and seed 1337: the game generates the procedural map on Times beyond Cobalt [PvE] [Monthly] [EU/DE] from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Nice custom map with surprises..

How to join

How do you connect to Times beyond Cobalt [PvE] [Monthly] [EU/DE]?

Check: join. Open Rust, press F1, then enter client.connect 167.235.243.227:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://times-beyond-cobalt.de is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,EU,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival on vanilla settings.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.