test01
Offline EA 167.17.68.81:28015 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 47% of all ranked servers, top 81% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 05:49 UTC, in 13h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 342/400
- 22/215
- 115/250
- 15/200
- 10/100
- 1/500
Quick answers
from the figures on this pageWipe schedule
How often does test01 wipe, and when?
From biweekly: 14 days after its last wipe, the next wipe of test01 is an estimate. On Friday 30 October at 05:49 UTC its next wipe is due. The world it runs now was made 27 days 10 hours ago. The tags carry an every-two-weeks wipe schedule.
Tag meanings
Which tags does test01 carry, and what do they mean?
These are the tags test01 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^b (Biweekly): It wipes once a fortnight; EA (East Asia): Its browser listing: East Asia. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does test01 appear in Rust Metrics lists and filters?
On Rust Metrics, test01 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Region: Asia; Type: Community (not modded, not official) and No plugins at all; Server tag: Biweekly ^b; Group limit: 5 or more; Wipe schedule: Every two weeks.
Player count
What position does test01 hold among Rust servers?
Top 47% of all ranked servers: test01 takes #10,437 on seven-day player hours and #434 in Asia.
What player count does test01 carry?
Reading for test01: offline at this moment; last seen 6 days 13 hours ago. Check: players over seven days. Average 1, peak 1.
Server details
What location is test01 hosted in?
Its EA tag places test01 in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 167.17.68.81:28015.
What Rust version is test01 on?
Rust network protocol 2635 and build 168909 on Windows is the build test01 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on test01, and is it online?
test01 reports offline. The last reading came 6 days 13 hours ago. Reading: 0% uptime over the last 5 full days. It was up 0 of 120 hours. Reading: first seen 23 October 2026, recorded by Rust Metrics.
Rules and settings
What rules does test01 enforce, and what are its settings?
Check: gather rate. The name test01 does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. VAC is off. That is Valve's anti-cheat.
Which map is live on test01?
Procedural map on test01, made by the game's generator.
Connection
What do you do to join test01?
To join: start Rust, press F1 and type client.connect 167.17.68.81:28015. Or press Launch Rust here and Steam opens the game and connects you.