Revline
Online 164.152.123.226:28045 checked 15m ago
Server instruments
last reading Thu 08:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 92 · below 20 is lag, below 10 is badEntities
48 h range 67,339–69,820 · memory 2,163 MBUptime
4 days 16 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 22:41 UTC24d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/100
- 7/51
- 9/96
- 3/50
- 3/50
- 4/25
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Revline?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does Revline wipe, and when?
To tell the rhythm of Revline, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 24 days 11 hours ago.
Tag meanings
Which tags does Revline carry, and what do they mean?
Check: tags. The game's server browser reads gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp30 (Max players): 30 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Revline. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Revline?
On Rust Metrics, Revline sits in these lists: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Type: Modded; Game mode: PvE and Hardcore; Server tag: PvE ^p, Modded ^z and Oxide ^o.
Player count
What position does Revline hold among Rust servers?
Player hours over seven days put Revline at #15,338, in the top 69% of all ranked servers.
How full does Revline get?
Current headcount on Revline: 0 players, 30 slots available. Check: player average. 0 over the last seven days.
Operator and location
Where does Revline sit?
Reading: location. Revline gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 164.152.123.226:28045.
What Rust version is Revline on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Revline. Check: protocol. To join, your game must match; Steam handles the update.
How does Revline perform?
Reading: 109 server fps on average across the last 48 hours. It never dropped below 92. Peak entity count: 69,820. Buildings, deployables and all else included. Memory peak: 2,611 MB. Expect lag when fps falls and entities climb.
What is the uptime on Revline, and is it online?
Check: connection. Revline is online at this moment. Reading: uptime. About 4 days 16 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Rules and settings
What rules does Revline enforce, and what are its settings?
No gather rate appears in the name: Revline. Check: group limit. None published. hardcore, Facepunch's most punishing mode — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Revline?
Size 3,500: a procedural map on Revline, made by the game.
Join
How can you get onto Revline?
Press F1 in Rust and enter client.connect 164.152.123.226:28045. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.