PvE Vanilla
Online 164.152.122.143:28015 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 42 · below 20 is lag, below 10 is badEntities
48 h range 90,964–109,036 · memory 2,457 MBUptime
4 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:49 UTC FW27d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/300
- 31/200
- 30/200
- 72/100
- 31/100
- 14/100
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on PvE Vanilla?
The busiest point of its recent wipes drew 10 players on average. 42 hours after the wipe, the crowd peaked on the latest wipe.
When does PvE Vanilla wipe?
Once a month PvE Vanilla wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world in play was created 27 days 20 hours ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on PvE Vanilla?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from PvE Vanilla. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does PvE Vanilla appear in Rust Metrics lists and filters?
These Rust Metrics lists carry PvE Vanilla: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does PvE Vanilla sit in the rankings?
Ranking for PvE Vanilla: #2,995 on seven-day player hours, top 13% of all ranked servers.
How full does PvE Vanilla get?
0 of 50 slots are filled on PvE Vanilla right now. Seven-day check: 1 players on average. Peak reading: 6. Average at the busiest hour was 3 players, at 00:00 UTC over the last 48 hours.
Operator and location
What location is PvE Vanilla hosted in?
No region tag on PvE Vanilla. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 164.152.122.143:28015.
What Rust version is PvE Vanilla on?
Rust network protocol 2635 and build 168909 on Windows is the build PvE Vanilla runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for PvE Vanilla?
Reading: 74 server fps on average across the last 48 hours. It never dropped below 42. Peak entity count: 109,036. Buildings, deployables and all else included. Memory peak: 3,472 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is PvE Vanilla, and is it online now?
Reading: online. PvE Vanilla answers right now. Reading: uptime. About 4 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What settings and rules apply on PvE Vanilla?
Check: gather rate. The name PvE Vanilla does not state one. 8 players per group, the default value. pve, fighting between players is off — that is the game mode. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
What map is PvE Vanilla on?
Size 4,250 and seed 598141: the game generates the procedural map on PvE Vanilla from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join PvE Vanilla?
To join: start Rust, press F1 and type client.connect 164.152.122.143:28015. Or press Launch Rust here and Steam opens the game and connects you.