RUST METRICSFlight deck · live data
Data live Servers11,679 Players48,756 Populated3,222 Fresh wipes 3 h127 Scan5 min
‹ All servers162.43.74.201:28025
Online Full Queue Fresh wipe Wipe due No query

[JP] Japan Build Server | Creative

Online 162.43.74.201:28025 checked 13m ago

moddedcarbon
COM 1 · connect

Server instruments

last reading Tue 23:00 UTC
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 231 SERVER FPS

Server fps

48 h low 157 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 5,539 ×1000

Entities

48 h range 2,893–9,847 · memory 1,552 MB
1239 ET SINCE RESTART 5D 02H

Uptime

5 days 2 hours since its last restart, at the last reading
7-day average1peak 5
Rank#3,834top 17%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Memory1,552MB48 h peak 4 players
REC 1

Players

AveragePeak
0123402:0011:0020:0005:0014:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040002:0011:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap22.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 7

The first 48 hours of its last wipes

Wed 7 OctMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 02:50 UTC20d ago 1 – running 0
Mon 14 Sep, 06:04 UTC43d ago 2 halved by day 7 22.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [JP] Japan Build Server | Creative when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 0 hours in. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. When it didn't hold, by day 7 it fell below half.

How often does [JP] Japan Build Server | Creative wipe, and when?

To tell the rhythm of [JP] Japan Build Server | Creative, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 20 days 22 hours ago the current world was made.

Tag meanings

Which tags does [JP] Japan Build Server | Creative carry, and what do they mean?

These are the tags [JP] Japan Build Server | Creative publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Check: framework. Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [JP] Japan Build Server | Creative appear in Rust Metrics lists and filters?

These Rust Metrics lists carry [JP] Japan Build Server | Creative: Modded Rust servers, checked live, Build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Asia; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Occupancy

What position does [JP] Japan Build Server | Creative hold among Rust servers?

Player hours over seven days put [JP] Japan Build Server | Creative at #3,834, in the top 17% of all ranked servers.

How full does [JP] Japan Build Server | Creative get?

Current headcount on [JP] Japan Build Server | Creative: 0 players, 20 slots available. Check: players over seven days. Average 1, peak 5. Average at the busiest hour was 3 players, at 13:00 UTC over the last 48 hours.

Operator and location

Which location does [JP] Japan Build Server | Creative run from?

Check: location. No region tag comes from [JP] Japan Build Server | Creative, but the name points to Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 162.43.74.201:28025.

What Rust version is [JP] Japan Build Server | Creative on?

Rust network protocol 2635 and build 168909 on Linux is the build [JP] Japan Build Server | Creative runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for [JP] Japan Build Server | Creative?

Over the last 48 hours the average was 232 server fps; the floor was 157. Peak entity count: 9,847. Buildings, deployables and all else included. Memory peak: 1,674 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [JP] Japan Build Server | Creative, and is it online?

Reading: online. [JP] Japan Build Server | Creative answers right now. Check: restart. The uptime it reports puts the last restart about 5 days 2 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

How is [JP] Japan Build Server | Creative configured, and what rules are in force?

Check: gather rate. The name [JP] Japan Build Server | Creative does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [JP] Japan Build Server | Creative?

Size 1,500 and seed 1337: the game generates the procedural map on [JP] Japan Build Server | Creative from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.

How to join

How can you get onto [JP] Japan Build Server | Creative?

To join: start Rust, press F1 and type client.connect 162.43.74.201:28025. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players The server holds 20 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Check: framework. Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.