【南瓜】Build-Test
Online EA 45.125.45.246:28015 checked 9m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 49 · below 20 is lag, below 10 is badEntities
48 h range 131,399–146,918 · memory 5,750 MBUptime
5 days 19 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 16% in EA. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 24, 15 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:55 UTC6d ago | 24 | – | running | 1 |
| Mon 19 Oct, 01:15 UTC9d ago | 25 | held half | 3.9 days | 4 |
| Tue 13 Oct, 20:03 UTC15d ago | 23 | held half | 5.2 days | 0 |
| Mon 12 Oct, 09:06 UTC16d ago | 25 | – | 1.5 days | 15 |
| Sun 11 Oct, 17:55 UTC17d ago | 25 | – | 0.6 days | 2 |
| Thu 8 Oct, 13:33 UTC20d ago | 32 | held half | 3.2 days | 0 |
| Tue 6 Oct, 10:36 UTC22d ago | 24 | held half | 2.1 days | 12 |
| Fri 2 Oct, 04:30 UTC26d ago | 25 | held half | 4.3 days | 0 |
| Sun 27 Sep, 00:04 UTC31d ago | 31 | held half | 5.2 days | 5 |
| Wed 23 Sep, 21:05 UTC35d ago | 24 | held half | 3.1 days | 3 |
| Mon 21 Sep, 22:30 UTC37d ago | 33 | – | 1.9 days | 0 |
| Mon 21 Sep, 12:18 UTC37d ago | 30 | – | 0.4 days | 24 |
| Thu 17 Sep, 23:45 UTC40d ago | 27 | held half | 3.5 days | 3 |
| Sun 13 Sep, 16:19 UTC45d ago | 33 | held half | 4.3 days | 16 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/100
- 3/50
- 1/188
- 1/30
- 0/150
- 1/100
Quick answers
from the figures on this pageWipe timing
What happens on 【南瓜】Build-Test when wipe day comes?
At their busiest, its recent wipes drew 24 players on average. After the latest wipe, numbers topped out at 15 hours. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.
How often does 【南瓜】Build-Test wipe, and when?
No next wipe can be predicted for 【南瓜】Build-Test, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 5 days 21 hours ago.
Tags
Which tags does 【南瓜】Build-Test carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^k (Build server): Design bases and practise building; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): The server browser files it under East Asia from 【南瓜】Build-Test. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 【南瓜】Build-Test appear in Rust Metrics lists and filters?
Rust Metrics lists featuring 【南瓜】Build-Test: Build and creative servers. These filters bring it up on the server list: Region: Asia; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Build server ^k and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
What position does 【南瓜】Build-Test hold among Rust servers?
Player hours over the last seven days put 【南瓜】Build-Test at #951, #88 in Asia, in the top 4% of all ranked servers.
What player count does 【南瓜】Build-Test carry?
1 of 101 slots are filled on 【南瓜】Build-Test right now. Check: players over seven days. Average 10, peak 28. The last 48 hours peaked at 13:00 UTC, averaging 25 players at that hour.
Server
What location is 【南瓜】Build-Test hosted in?
Its EA tag places 【南瓜】Build-Test in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 45.125.45.246:28015.
What Rust version is 【南瓜】Build-Test on?
Rust network protocol 2635 and build 168909 on Windows is the build 【南瓜】Build-Test runs. Matching protocol is required to join. Let Steam update your game.
Is performance on 【南瓜】Build-Test within range?
Over the last 48 hours the average was 100 server fps; the floor was 49. Peak entity count: 146,918. Buildings, deployables and all else included. Reading: 6,217 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on 【南瓜】Build-Test, and is it online?
Check: connection. 【南瓜】Build-Test is online at this moment. Check: restart. The uptime it reports puts the last restart about 5 days 19 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Rules and settings
How is 【南瓜】Build-Test configured, and what rules are in force?
Reading the name gives no gather rate for 【南瓜】Build-Test. No limit is set beyond the default. Groups take up to 8 players. The mode is build & creative. Note the following: no gathering; sandbox building instead. The server browser lists it under Community. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
What map is 【南瓜】Build-Test on?
From seed 1361858059, the game generates the procedural map on 【南瓜】Build-Test. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How can you get onto 【南瓜】Build-Test?
Check: join. Open Rust, press F1, then enter client.connect 45.125.45.246:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.