[US] Rust Junky
Online 162.35.110.147:28080 checked 5m ago
Server instruments
last reading Wed 17:00 UTCPlayers now
2% full 7-day avg7-day peakServer fps
48 h low 71 · below 20 is lag, below 10 is badEntities
48 h range 96,875–101,041 · memory 2,636 MBUptime
9 h 48 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 18:41 UTC2d ago | 1 | – | running | 1 |
| Wed 21 Oct, 22:14 UTC6d ago | 1 | held half | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 226/2000
- 103/200
- 39/200
- 33/200
- 28/200
- 38/100
Quick answers
from the figures on this pageWipe timing
What happens on [US] Rust Junky when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does [US] Rust Junky wipe, and when?
The rhythm of [US] Rust Junky's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 2 hours ago.
Tags
How should you read the tags on [US] Rust Junky?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from [US] Rust Junky. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [US] Rust Junky appear in Rust Metrics lists and filters?
On Rust Metrics, [US] Rust Junky sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Occupancy
Where does [US] Rust Junky sit in the rankings?
Ranking for [US] Rust Junky: #5,076 on seven-day player hours, top 23% of all ranked servers.
What is the population on [US] Rust Junky?
1 of 50 slots are filled on [US] Rust Junky right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.
Operator and location
Which location does [US] Rust Junky run from?
Reading: location. Nothing in the tags, but the name of [US] Rust Junky points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.35.110.147:28080.
What Rust version is [US] Rust Junky on?
Reading: [US] Rust Junky, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is performance on [US] Rust Junky within range?
Over the last 48 hours the average was 126 server fps; the floor was 71. Peak entity count: 101,041. Buildings, deployables and all else included. Memory peak: 2,861 MB. Expect lag when fps falls and entities climb.
How reliable is [US] Rust Junky, and is it online now?
Reading: online. [US] Rust Junky answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 6 full days: 144 of 144 hours, or 100%. Check: first contact. Rust Metrics logged it on 21 October 2026.
Map and rules
What settings and rules apply on [US] Rust Junky?
No gather rate appears in the name: [US] Rust Junky. 8 players per group, the default value. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
What map is [US] Rust Junky on?
Check: map. Procedural, size 4,056, seed 4819615, generated by the game on [US] Rust Junky. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join [US] Rust Junky?
Check: join. Open Rust, press F1, then enter client.connect 162.35.110.147:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.