RUST METRICSFlight deck · live data
Data live Servers11,810 Players75,437 Populated3,743 Fresh wipes 3 h107 Scan5 min
‹ All servers162.35.110.147:28080
Online Full Queue Fresh wipe Wipe due No query

[US] Rust Junky

Online 162.35.110.147:28080 checked 5m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 17:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 119 SERVER FPS

Server fps

48 h low 71 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 100,054 ×1000

Entities

48 h range 96,875–101,041 · memory 2,636 MB
1239 ET SINCE RESTART 09:48

Uptime

9 h 48 min since its last restart, at the last reading
7-day average0peak 1
Rank#5,076top 23%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory2,636MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75122:0007:0016:0000:0009:0019:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020022:0007:0016:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4.9 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 18:41 UTC2d ago 1 – running 1
Wed 21 Oct, 22:14 UTC6d ago 1 held half 4.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [US] Rust Junky when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does [US] Rust Junky wipe, and when?

The rhythm of [US] Rust Junky's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 2 hours ago.

Tags

How should you read the tags on [US] Rust Junky?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from [US] Rust Junky. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does [US] Rust Junky appear in Rust Metrics lists and filters?

On Rust Metrics, [US] Rust Junky sits in these lists: Modded Rust servers, checked live, Rust PvE servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

Where does [US] Rust Junky sit in the rankings?

Ranking for [US] Rust Junky: #5,076 on seven-day player hours, top 23% of all ranked servers.

What is the population on [US] Rust Junky?

1 of 50 slots are filled on [US] Rust Junky right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 22:00 UTC over the last 48 hours.

Operator and location

Which location does [US] Rust Junky run from?

Reading: location. Nothing in the tags, but the name of [US] Rust Junky points to North America. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 162.35.110.147:28080.

What Rust version is [US] Rust Junky on?

Reading: [US] Rust Junky, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is performance on [US] Rust Junky within range?

Over the last 48 hours the average was 126 server fps; the floor was 71. Peak entity count: 101,041. Buildings, deployables and all else included. Memory peak: 2,861 MB. Expect lag when fps falls and entities climb.

How reliable is [US] Rust Junky, and is it online now?

Reading: online. [US] Rust Junky answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 6 full days: 144 of 144 hours, or 100%. Check: first contact. Rust Metrics logged it on 21 October 2026.

Map and rules

What settings and rules apply on [US] Rust Junky?

No gather rate appears in the name: [US] Rust Junky. 8 players per group, the default value. The mode is pve. Note the following: other players are not fought. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Rust Junky on?

Check: map. Procedural, size 4,056, seed 4819615, generated by the game on [US] Rust Junky. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join [US] Rust Junky?

Check: join. Open Rust, press F1, then enter client.connect 162.35.110.147:28080. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.