In Rust We Trust
Offline NA 159.26.100.223:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:17 UTC25d ago | – | – | running | 0 |
| Mon 28 Sep, 01:10 UTC30d ago | 0 | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 13/175
- 9/90
- 4/1000
- 5/15
- 0/50
- 2/50
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on In Rust We Trust?
At their busiest, its recent wipes drew 0 players on average.
What wipe timing does In Rust We Trust follow?
Once a month In Rust We Trust wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 25 days 4 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
Which tags does In Rust We Trust carry, and what do they mean?
Tags published by In Rust We Trust, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^r (Roleplay): Check: mode. Roleplay; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show In Rust We Trust?
These Rust Metrics lists carry In Rust We Trust: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does In Rust We Trust hold among Rust servers?
Player hours over the last seven days put In Rust We Trust at #15,366, #1,552 in North America, in the top 70% of all ranked servers.
How full does In Rust We Trust get?
Reading for In Rust We Trust: offline at this moment; last seen 8 days 3 hours ago.
Server details
Where does In Rust We Trust sit?
In Rust We Trust gives North America as its location, with the NA tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 159.26.100.223:28015.
What Rust version is In Rust We Trust on?
Rust network protocol 2634 and build 166652 on Windows is the build In Rust We Trust runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on In Rust We Trust, and is it online?
In Rust We Trust reports offline. The last reading came 8 days 3 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is In Rust We Trust configured, and what rules are in force?
Check: gather rate. The name In Rust We Trust does not state one. 8 players per group, the default value. roleplay, jobs and towns under roleplay rules — that is the game mode. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.
Which map is live on In Rust We Trust?
Check: map. Procedural, generated by the game, on In Rust We Trust.
Connection
How can you get onto In Rust We Trust?
Press F1 in Rust and enter client.connect 159.26.100.223:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.