RUST METRICSFlight deck · live data
Data live Servers11,634 Players45,438 Populated3,128 Fresh wipes 3 h92 Scan5 min
‹ All servers159.196.89.7:28015
Online Full Queue Fresh wipe Wipe due No query

Rust Server

Online OC 159.196.89.7:28015 checked 8m ago

monthly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 07:00 UTC
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 20 SERVER FPS

Server fps

48 h low 10 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 133,652 ×1000

Entities

48 h range 109,423–136,250 · memory 3,961 MB
1239 ET SINCE RESTART 12:03

Uptime

12 h 3 min since its last restart, at the last reading
7-day average0peak 3
Rank#5,588top 25% · #125 in OC
Last wipe3d agomonthly schedule
Next wipe–too few wipes seen yet
Memory3,961MB48 h peak 3 players
REC 1

Players

AveragePeak
0123409:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers, top 60% in OC. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap23.5 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sun 25 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 07:41 UTC3d ago 3 – running 0
Thu 1 Oct, 19:15 UTC FW26d ago 4 halved by day 2 23.5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Rust Server when wipe day comes?

At their busiest, its recent wipes drew 4 players on average. 26 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

How often does Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 3 days ago. The tags state a wipe schedule of one wipe a month.

Tag meanings

Which tags does Rust Server carry, and what do they mean?

These are the tags Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server; OC (Oceania): Its browser listing: Oceania. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who operates Rust Server?

Most likely the same operator runs both: Rust Server publishes a rusticraiders.com.au hostname, and 1 other server we track does the same.

Where does Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Rust Server: Rust servers in Oceania and Modded Rust servers, checked live. Reading: server list filters. It comes up under Region: Oceania; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Player count

What position does Rust Server hold among Rust servers?

Ranked by seven-day player hours, Rust Server sits at #5,588 and #125 in Oceania, inside the top 25%.

What is the population on Rust Server?

Current headcount on Rust Server: 1 players, 50 slots available. Seven-day check: 0 players on average. Peak reading: 3. The last 48 hours peaked at 09:00 UTC, averaging 3 players at that hour.

Operator and location

Which location does Rust Server run from?

Rust Server gives Oceania as its location, with the OC tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 159.196.89.7:28015.

What Rust version is Rust Server on?

Reading: Rust Server, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Rust Server?

Check: fps. Average 20 server fps over the last 48 hours, low of 10. Within range. Check: entities. The peak was 136,250, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 5,010 MB. What players call lag comes from low fps and an entity count on the rise.

Is Rust Server up, and how often does it stay up?

Rust Server reports online. Status: normal. By its reported uptime, the last restart was roughly 12 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.

Settings and map

What settings and rules apply on Rust Server?

Reading the name gives no gather rate for Rust Server. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Rust Server?

Check: map. Procedural, size 4,800, seed 542957058, generated by the game on Rust Server. View it on RustMaps from this page: matching size and seed give an identical map.

Join

What do you do to join Rust Server?

Press F1 in Rust and enter client.connect 159.196.89.7:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. You can find its website at https://www.rusticraiders.com.au.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players 50 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Region

OC
Oceania Its browser listing: Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.