[AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked
Online 159.196.30.227:20030 checked 12m ago
Server instruments
last reading Tue 17:00 UTCPlayers now
1% full 7-day avg7-day peakServer fps
48 h low 8 · below 20 is lag, below 10 is badEntities
48 h range 74,514–78,604 · memory 2,492 MBUptime
9 h 59 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 18% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 13:10 UTC, in 3d 18h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 13:10 UTC3d 18h
- WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
- WPT 3Sat 14 Nov, 13:10 UTC17d 18h
- WPT 4Sat 28 Nov, 13:10 UTC31d 18h
- WPT 5Thu 3 Dec, 19:00 UTC37d 0hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 13:10 UTC10d ago | 2 | – | running | 0 |
| Thu 1 Oct, 20:51 UTC FW25d ago | 2 | held half | 15.7 days | 0 |
| Fri 18 Sep, 08:37 UTC39d ago | 4 | halved by day 4 | 13.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 9/2000
- 1/100
- 0/30
- 3/20
- 0/150
- 0/50
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 2 hours. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 4 it fell below half when it didn't.
What wipe timing does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked follow?
The prediction follows its tag, because too few of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked's wipes are on record to confirm its schedule. Saturday 31 October at 13:10 UTC is when its next wipe is due. 10 days 4 hours ago the current world was made. Its tags publish a wipe schedule of one wipe every two weeks.
Tag meanings
Which tags does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked carry, and what do they mean?
Tags published by [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
Rust Metrics lists featuring [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked: Gather rate above 10x: server list, Rust servers in Oceania, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Oceania; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: More than 10x.
Player count
Where does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked sit in the rankings?
Player hours over seven days put [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked at #3,993, in the top 18% of all ranked servers.
What player count does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked carry?
1 of 100 slots are filled on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked right now. Seven-day check: 1 players on average. Peak reading: 6. Check: 48-hour peak. 12:00 UTC, 4 players on average.
Server
What location is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked hosted in?
Reading: location. Nothing in the tags, but the name of [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked points to Oceania. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 159.196.30.227:20030.
What Rust version is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on?
Rust network protocol 2635 and build 168909 on Windows is the build [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked runs. Matching protocol is required to join. Let Steam update your game.
Is performance on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked within range?
Over the last 48 hours the average was 21 server fps; the floor was 8. Check: entities. The peak was 78,604, counting buildings, deployables and the rest of the world. Reading: 2,868 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked up, and how often does it stay up?
Reading: online. [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked answers right now. Reading: uptime. About 9 hours ago it restarted, on its own count. Uptime for the last 7 full days: 145 of 168 hours, or 86%. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked enforce, and what are its settings?
The name carries the rate: 1000x gather on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. 8 players per group, the default value. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is off.
What map is [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked on?
Check: map. Procedural, size 3,500, seed 901796074, generated by the game on [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
What do you do to join [AU/NZ] TearBearGaming PvE | 1000x|BP Unlocked?
Check: join. Open Rust, press F1, then enter client.connect 159.196.30.227:20030. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://www.tearbeargaming.com.