RUST METRICSFlight deck · live data
Data live Servers11,815 Players73,779 Populated3,763 Fresh wipes 3 h139 Scan5 min
‹ All servers157.90.90.95:28005
Offline Full Queue Fresh wipe Wipe due No query

[EU] RaidLab - Raid Simulator

Offline EU 157.90.90.95:28005 checked 33d ago

monthly wipes moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 0 /150

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,625top 71% · #2515 in EU
Last wipe52d agomonthly schedule
Next wipe8d 21hThu 5 Nov, 19:00 UTC FW
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. The force wipe

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does [EU] RaidLab - Raid Simulator wipe, and when?

An estimate from the force wipe gives [EU] RaidLab - Raid Simulator's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 52 days 22 hours ago. A monthly wipe schedule is published in its tags.

Tag meanings

Which tags does [EU] RaidLab - Raid Simulator carry, and what do they mean?

These are the tags [EU] RaidLab - Raid Simulator publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^e (Minigames): Check: mode. Minigames, including arenas, Bedwars and parkour; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show [EU] RaidLab - Raid Simulator?

These Rust Metrics lists carry [EU] RaidLab - Raid Simulator: EU Rust servers, checked and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Europe; Type: Modded; Server tag: Monthly ^m, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Occupancy

Where does [EU] RaidLab - Raid Simulator sit in the rankings?

Ranked by seven-day player hours, [EU] RaidLab - Raid Simulator sits at #15,625 and #2,515 in Europe, inside the top 71%.

What is the population on [EU] RaidLab - Raid Simulator?

Reading for [EU] RaidLab - Raid Simulator: offline at this moment; last seen 33 days 18 hours ago.

Server details

Where does [EU] RaidLab - Raid Simulator sit?

Reading: location. The EU tag puts [EU] RaidLab - Raid Simulator in Europe. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 157.90.90.95:28005.

What Rust version is [EU] RaidLab - Raid Simulator on?

Rust network protocol 2633 and build 163207 on Linux is the build [EU] RaidLab - Raid Simulator runs. To get in, your game needs the same protocol; Steam applies the update.

Is [EU] RaidLab - Raid Simulator up, and how often does it stay up?

[EU] RaidLab - Raid Simulator reports offline. The last reading came 33 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Rules and settings

How is [EU] RaidLab - Raid Simulator configured, and what rules are in force?

Check: gather rate. The name [EU] RaidLab - Raid Simulator does not state one. 8 players per group, the default value. Mode check gives minigames & battle royale; arenas and parkour, Bedwars and battle royale. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [EU] RaidLab - Raid Simulator?

From seed 1337, the game generates the procedural map on [EU] RaidLab - Raid Simulator. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Connection

How can you get onto [EU] RaidLab - Raid Simulator?

Check: join. Open Rust, press F1, then enter client.connect 157.90.90.95:28005. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2633,^m,^e,EU,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163207
Build The server runs game build 163207.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Gameplay

^e
Minigames Check: mode. Minigames, including arenas, Bedwars and parkour.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.