RUST METRICSFlight deck · live data
Data live Servers11,829 Players86,322 Populated3,682 Fresh wipes 3 h405 Scan5 min
‹ All servers157.85.88.113:22581
Online Full Queue Fresh wipe Wipe due No query

Eri's Server JP-Only Season10Final

Online 157.85.88.113:22581 checked 9m ago

moddedoxidepve
COM 1 · connect

Server instruments

last reading Thu 20:00 UTC
0 15 30 45 60 PAX 6 /60

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 235 SERVER FPS

Server fps

48 h low 159 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 135,960 ×1000

Entities

48 h range 135,960–161,593 · memory 4,571 MB
1239 ET SINCE RESTART 00:34

Uptime

0 h 34 min since its last restart, at the last reading
7-day average1peak 7
Rank#2,647top 12%
Last wipe2h agono schedule published
Next wipe–no rhythm it keeps
Memory4,571MB48 h peak 6 players
REC 1

Players

AveragePeakWipe
0246822:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:28 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 19:28 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 12% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak10players, last three wipes
crowd held0%else halves by day 8.5

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 11, 15 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:28 UTC2h ago – – running 1
Thu 15 Oct, 23:32 UTC13d ago 11 – – 1
Thu 1 Oct, 21:43 UTC FW28d ago 10 halved by day 11 14.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Eri's Server JP-Only Season10Final when wipe day comes?

The busiest point of its recent wipes drew 10 players on average. 15 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 8.5 it fell below half.

How often does Eri's Server JP-Only Season10Final wipe, and when?

There is no next wipe to predict: Eri's Server JP-Only Season10Final wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 2 hours ago the current world was made.

Tag meanings

How should you read the tags on Eri's Server JP-Only Season10Final?

Tags published by Eri's Server JP-Only Season10Final, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp60 (Max players): 60 slots in total; ts6 (Group limit): You may team up with at most 6; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^p (PvE): Check: mode. PvE, so the world supplies the danger, not other players; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show Eri's Server JP-Only Season10Final?

Rust Metrics lists featuring Eri's Server JP-Only Season10Final: Modded Rust servers, checked live and Rust PvE servers. Reading: server list filters. It comes up under Region: Asia; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Eri's Server JP-Only Season10Final hold among Rust servers?

Ranking for Eri's Server JP-Only Season10Final: #2,647 on seven-day player hours, top 12% of all ranked servers.

How full does Eri's Server JP-Only Season10Final get?

6 of 60 slots are filled on Eri's Server JP-Only Season10Final right now. Check: players over seven days. Average 1, peak 7. Average at the busiest hour was 5 players, at 12:00 UTC over the last 48 hours.

Operator and location

Which location does Eri's Server JP-Only Season10Final run from?

Check: location. No region tag comes from Eri's Server JP-Only Season10Final, but the name points to Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 157.85.88.113:22581.

What Rust version is Eri's Server JP-Only Season10Final on?

Reading: Eri's Server JP-Only Season10Final, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

What is the performance reading for Eri's Server JP-Only Season10Final?

Reading: 211 server fps on average across the last 48 hours. It never dropped below 159. Peak entity count: 161,593. Buildings, deployables and all else included. Reading: 6,873 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is Eri's Server JP-Only Season10Final, and is it online now?

Reading: online. Eri's Server JP-Only Season10Final answers right now. Check: restart. The uptime it reports puts the last restart about 34 minutes ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 1 October 2026.

Map and rules

What rules does Eri's Server JP-Only Season10Final enforce, and what are its settings?

No gather rate appears in the name: Eri's Server JP-Only Season10Final. Check: group limit. Up to 6 players. Mode check gives pve; other players are not fought. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is off. That is Valve's anti-cheat.

What map is Eri's Server JP-Only Season10Final on?

From seed 1, the game generates the procedural map on Eri's Server JP-Only Season10Final. Its size is 4,800. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Map name, as listed: Custom Map.

Connection

How can you get onto Eri's Server JP-Only Season10Final?

Press F1 in Rust and enter client.connect 157.85.88.113:22581. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://discord.com/invite/vj6RXJAu3C is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,^p,gmrust,cs168909,ts6,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp60
Max players 60 slots in total.
ts6
Group limit You may team up with at most 6.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Gameplay

^p
PvE Check: mode. PvE, so the world supplies the danger, not other players.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.