[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL
Online EU 157.85.87.15:22657 checked 14m ago
Server instruments
last reading Wed 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 118 · below 20 is lag, below 10 is badEntities
48 h range 45,840–50,734 · memory 2,680 MBUptime
11 h 26 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:52 UTC26d ago | 1 | – | running | 0 |
| Wed 16 Sep, 16:40 UTC41d ago | 1 | halved by day 7 | 15.4 days | 0 |
| Mon 14 Sep, 14:52 UTC43d ago | 1 | held half | 2.1 days | 0 |
| Mon 14 Sep, 01:17 UTC44d ago | 1 | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 41/200
- 18/140
- 27/200
- 26/150
- 20/100
- 30/75
Quick answers
from the figures on this pageReset cycle
What happens on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 7 when it didn't.
What wipe timing does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL follow?
Once a month [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe from [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Rust Metrics lists featuring [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sit in the rankings?
Ranked by seven-day player hours, [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sits at #8,525 and #2,143 in Europe, inside the top 38%.
What player count does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL carry?
0 of 40 slots are filled on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.
Operator and location
Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sit?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.87.15:22657.
What Rust version is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL on?
Reading: [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL perform?
Over the last 48 hours the average was 155 server fps; the floor was 118. Reading: 50,734 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,602 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL up, and how often does it stay up?
[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Reading: 96% uptime over the last 7 full days. It was up 162 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL configured, and what rules are in force?
Check: gather rate. The name [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Check: map. Procedural, size 3,000, seed 1179055683, generated by the game on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How do you connect to [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?
Check: join. Open Rust, press F1, then enter client.connect 157.85.87.15:22657. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
