RUST METRICSFlight deck · live data
Data live Servers11,749 Players74,551 Populated3,731 Fresh wipes 3 h139 Scan5 min
‹ All servers157.85.87.15:22657
Online Full Queue Fresh wipe Wipe due No query

[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL

Online EU 157.85.87.15:22657 checked 14m ago

monthly wipes moddedoxidepve
COM 1 · connect

Server instruments

last reading Wed 12:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 133 SERVER FPS

Server fps

48 h low 118 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 50,649 ×1000

Entities

48 h range 45,840–50,734 · memory 2,680 MB
1239 ET SINCE RESTART 11:26

Uptime

11 h 26 min since its last restart, at the last reading
7-day average0peak 1
Rank#8,525top 38% · #2143 in EU
Last wipe26d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Memory2,680MB48 h peak 1 players
REC 1

Players

AveragePeak
00.250.50.75114:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap2.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 7

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 5hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 5hFW

The first 48 hours of its last wipes

Fri 2 OctWed 16 SepMon 14 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 01:52 UTC26d ago 1 – running 0
Wed 16 Sep, 16:40 UTC41d ago 1 halved by day 7 15.4 days 0
Mon 14 Sep, 14:52 UTC43d ago 1 held half 2.1 days 0
Mon 14 Sep, 01:17 UTC44d ago 1 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 7 when it didn't.

What wipe timing does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL follow?

Once a month [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 26 days 11 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Tag meanings

How should you read the tags on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; EU (Europe): The server browser files it under Europe from [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

Rust Metrics lists featuring [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sit in the rankings?

Ranked by seven-day player hours, [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sits at #8,525 and #2,143 in Europe, inside the top 38%.

What player count does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL carry?

0 of 40 slots are filled on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL right now. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 01:00 UTC over the last 48 hours.

Operator and location

Where does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL sit?

[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 157.85.87.15:22657.

What Rust version is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL on?

Reading: [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.

How does [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL perform?

Over the last 48 hours the average was 155 server fps; the floor was 118. Reading: 50,734 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,602 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL up, and how often does it stay up?

[DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL reports online. Status: normal. By its reported uptime, the last restart was roughly 11 hours ago. Reading: 96% uptime over the last 7 full days. It was up 162 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

How is [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL configured, and what rules are in force?

Check: gather rate. The name [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives pve; fighting between players is off. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

Check: map. Procedural, size 3,000, seed 1179055683, generated by the game on [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to [DE] Project RUST Sixty_Five | Only PvE | Monthly | QoL?

Check: join. Open Rust, press F1, then enter client.connect 157.85.87.15:22657. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players 40 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Gameplay

^p
PvE There is no player-on-player combat here; the danger comes from the world.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.