[US] Chronic Condition
Offline NA 156.236.84.44:28065 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 19/175
- 9/90
- 3/1000
- 4/15
- 0/50
- 0/50
Quick answers
from the figures on this pageWipe schedule
How often does [US] Chronic Condition wipe, and when?
An estimate from the force wipe gives [US] Chronic Condition's next wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 54 days 14 hours ago. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does [US] Chronic Condition carry, and what do they mean?
Tags published by [US] Chronic Condition, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts16 (Group limit): Teams are capped at 16; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): The server runs game build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): Its browser listing: North America. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [US] Chronic Condition appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [US] Chronic Condition: Modded Rust servers, checked live and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [US] Chronic Condition hold among Rust servers?
Top 69% of all ranked servers: [US] Chronic Condition takes #16,408 on seven-day player hours and #1,629 in North America.
What player count does [US] Chronic Condition carry?
[US] Chronic Condition is not responding; status offline, last seen 27 days 9 hours ago.
Server
Which location does [US] Chronic Condition run from?
[US] Chronic Condition gives North America as its location, with the NA tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 156.236.84.44:28065.
What Rust version is [US] Chronic Condition on?
Reading: [US] Chronic Condition, Rust network protocol 2633 and build 165217, Linux. Matching protocol is required to join. Let Steam update your game.
How reliable is [US] Chronic Condition, and is it online now?
Reading: offline. [US] Chronic Condition last answered 27 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is [US] Chronic Condition configured, and what rules are in force?
No gather rate appears in the name: [US] Chronic Condition. The cap on groups is 16 players. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. The server calls itself vanilla, with this meaning: rates, kits and rules are exactly as Facepunch ships them. VAC is on. That is Valve's anti-cheat.
Which map is live on [US] Chronic Condition?
Size 4,250 and seed 1564901445: the game generates the procedural map on [US] Chronic Condition from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
How can you get onto [US] Chronic Condition?
Check: join. Open Rust, press F1, then enter client.connect 156.236.84.44:28065. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.