Isolated save recovery check
Offline EA 153.246.233.123:38015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
no slots published 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 8h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 107/200
- 27/100
- 3/250
- 10/300
- 0/200
- 6/50
Quick answers
from the figures on this pageWipe timing
What wipe timing does Isolated save recovery check follow?
The estimate for Isolated save recovery check's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 32 days 22 hours ago. A monthly wipe schedule is published in its tags.
Lists and filters
Which tags does Isolated save recovery check carry, and what do they mean?
These are the tags Isolated save recovery check publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): The server runs game build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EA (East Asia): The server browser files it under East Asia. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Isolated save recovery check?
On Rust Metrics, Isolated save recovery check sits in these lists: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does Isolated save recovery check hold among Rust servers?
Ranked by seven-day player hours, Isolated save recovery check sits at #15,917 and #487 in Asia, inside the top 69%.
How full does Isolated save recovery check get?
Status for Isolated save recovery check: offline. Last seen 26 days 2 hours ago.
Server
Where does Isolated save recovery check sit?
Reading: location. The EA tag puts Isolated save recovery check in Asia. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 153.246.233.123:38015.
What Rust version is Isolated save recovery check on?
Rust network protocol 2634 and build 166586 on Linux is the build Isolated save recovery check runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Isolated save recovery check, and is it online?
Reading: offline. Isolated save recovery check last answered 26 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Settings and map
How is Isolated save recovery check configured, and what rules are in force?
No gather rate appears in the name: Isolated save recovery check. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Check: plugins. It runs Oxide of them. Vanilla is the label it uses: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
What map is Isolated save recovery check on?
The game generates a procedural map for Isolated save recovery check.
Join
How can you get onto Isolated save recovery check?
To join: start Rust, press F1 and type client.connect 153.246.233.123:38015. Or press Launch Rust here and Steam opens the game and connects you.