RustGalaxy Japan Test Server
Offline EA 151.242.74.235:28015 checked 22h ago
Server instruments
last reading Wed 03:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 22 · below 20 is lag, below 10 is badEntities
48 h range 101,609–105,177 · memory 2,697 MBUptime
6 h 35 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 89% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 33/200
- 4/100
- 7/250
- 6/300
- 0/200
- 0/100
Quick answers
from the figures on this pageWipe schedule
When does RustGalaxy Japan Test Server wipe?
From the force wipe, the next wipe of RustGalaxy Japan Test Server is an estimate. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 8 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on RustGalaxy Japan Test Server?
These are the tags RustGalaxy Japan Test Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): 0 slots in total; ts100 (Group limit): Team cap: 100; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^o (Oxide): Plugin framework in use: Oxide (uMod); EA (East Asia): East Asia is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Who operates RustGalaxy Japan Test Server?
Check: operator. RustGalaxy Japan Test Server publishes a rustgalaxy.com hostname, and 11 other servers we track do too. Same operator, most likely.
Where does RustGalaxy Japan Test Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustGalaxy Japan Test Server: Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does RustGalaxy Japan Test Server hold among Rust servers?
Ranked by seven-day player hours, RustGalaxy Japan Test Server sits at #15,353 and #500 in Asia, inside the top 69%.
What player count does RustGalaxy Japan Test Server carry?
Reading for RustGalaxy Japan Test Server: offline at this moment; last seen 22 hours ago. Check: player average. 0 over the last seven days.
Operator and location
Which location does RustGalaxy Japan Test Server run from?
Its EA tag places RustGalaxy Japan Test Server in Asia. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 151.242.74.235:28015.
What Rust version is RustGalaxy Japan Test Server on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by RustGalaxy Japan Test Server. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for RustGalaxy Japan Test Server?
Over the last 48 hours the average was 28 server fps; the floor was 22. Peak entity count: 105,177. Buildings, deployables and all else included. Reading: 2,697 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on RustGalaxy Japan Test Server, and is it online?
Reading: offline. RustGalaxy Japan Test Server last answered 22 hours ago. By its reported uptime, the last restart was roughly 6 hours ago. Reading: 17% uptime over the last 1 full day. It was up 4 of 24 hours. The first sighting on Rust Metrics was 27 October 2026.
Rules and settings
What settings and rules apply on RustGalaxy Japan Test Server?
No gather rate appears in the name: RustGalaxy Japan Test Server. Check: group limit. Up to 100 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Oxide plugins are running. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. VAC is on. That is Valve's anti-cheat.
Which map is live on RustGalaxy Japan Test Server?
From seed 1337, the game generates the procedural map on RustGalaxy Japan Test Server. Its size is 4,000. View it on RustMaps from this page: matching size and seed give an identical map. Its map carries the name Custom Map.
Join
How can you get onto RustGalaxy Japan Test Server?
Check: join. Open Rust, press F1, then enter client.connect 151.242.74.235:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/uJeMnpN92P is where its website sits.
