world1
Online 15.235.180.140:26015 checked 39m ago
Server instruments
last reading Thu 23:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 38 · below 20 is lag, below 10 is badEntities
48 h range 92,938–96,717 · memory 2,479 MBUptime
1 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC6d 17hFW
- WPT 2Thu 3 Dec, 19:00 UTC34d 17hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 10:26 UTC20d ago | 7 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 66/300
- 55/200
- 112/125
- 43/200
- 29/100
- 31/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on world1?
At their busiest, its recent wipes drew 7 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does world1 wipe, and when?
Once a month world1 wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 20 days 14 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Lists and filters
How should you read the tags on world1?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^r (Roleplay): Roleplay is the purpose of this server; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from world1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does world1 appear in Rust Metrics lists and filters?
On Rust Metrics, world1 sits in these lists: Modded Rust servers, checked live, Rust PvE servers and Rust roleplay servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Where does world1 sit in the rankings?
Ranking for world1: #15,284 on seven-day player hours, top 69% of all ranked servers.
What player count does world1 carry?
0 of 100 slots are filled on world1 right now. Check: player average. 0 over the last seven days.
Server
What location is world1 hosted in?
No region tag on world1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 15.235.180.140:26015.
What Rust version is world1 on?
Rust network protocol 2634 and build 166494 on Windows is the build world1 runs. Matching protocol is required to join. Let Steam update your game.
Is performance on world1 within range?
Reading: 120 server fps on average across the last 48 hours. It never dropped below 38. Reading: 96,717 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,831 MB. Expect lag when fps falls and entities climb.
How reliable is world1, and is it online now?
world1 reports online. Status: normal. By its reported uptime, the last restart was roughly 26 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Reading: first seen 6 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on world1?
Check: gather rate. The name world1 does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives roleplay; roleplay rules, jobs and towns. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on world1?
Check: map. Procedural, size 4,096, seed 3486489, generated by the game on world1. The map repeats when size and seed match. Open it on RustMaps from this page. Its map carries the name Custom Map.
Connection
What do you do to join world1?
To join: start Rust, press F1 and type client.connect 15.235.180.140:26015. Or press Launch Rust here and Steam opens the game and connects you. https://taolesi.online is where its website sits.