West Coast Fun PVE 2.5
Online 15.204.34.9:28015 checked 9m ago
Server instruments
last reading Thu 16:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 105 · below 20 is lag, below 10 is badEntities
48 h range 139,640–158,082 · memory 4,573 MBUptime
22 h 0 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 13% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 1hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 1hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:49 UTC FW27d ago | 10 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 40/300
- 35/200
- 27/200
- 74/100
- 22/100
- 15/100
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on West Coast Fun PVE 2.5?
The busiest point of its recent wipes drew 10 players on average. After the latest wipe, numbers topped out at 33 hours.
What wipe timing does West Coast Fun PVE 2.5 follow?
The only wipe for West Coast Fun PVE 2.5 is the force wipe, once a month. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 22 hours ago the current world was made. Its tags carry a monthly wipe schedule.
Lists and filters
Which tags does West Coast Fun PVE 2.5 carry, and what do they mean?
Tags published by West Coast Fun PVE 2.5, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts32 (Group limit): Team cap: 32; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show West Coast Fun PVE 2.5?
These Rust Metrics lists carry West Coast Fun PVE 2.5: Modded Rust servers, checked live and Rust PvE servers. Check: filters. On the server list it appears under these: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
Where does West Coast Fun PVE 2.5 sit in the rankings?
Ranking for West Coast Fun PVE 2.5: #2,939 on seven-day player hours, top 13% of all ranked servers.
What is the population on West Coast Fun PVE 2.5?
0 of 50 slots are filled on West Coast Fun PVE 2.5 right now. Check: players over seven days. Average 1, peak 6. Average at the busiest hour was 2 players, at 01:00 UTC over the last 48 hours.
Server details
Which location does West Coast Fun PVE 2.5 run from?
Reading: location. West Coast Fun PVE 2.5 gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 15.204.34.9:28015.
What Rust version is West Coast Fun PVE 2.5 on?
Rust network protocol 2635 and build 168909 on Linux is the build West Coast Fun PVE 2.5 runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on West Coast Fun PVE 2.5 within range?
Reading: 134 server fps on average across the last 48 hours. It never dropped below 105. Reading: 158,082 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 5,055 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on West Coast Fun PVE 2.5, and is it online?
Reading: online. West Coast Fun PVE 2.5 answers right now. By its reported uptime, the last restart was roughly 22 hours ago. Reading: 98% uptime over the last 7 full days. It was up 164 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
What settings and rules apply on West Coast Fun PVE 2.5?
No gather rate appears in the name: West Coast Fun PVE 2.5. Check: group limit. Up to 32 players. pve, no combat against other players — that is the game mode. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on West Coast Fun PVE 2.5?
Check: map. Procedural, size 4,250, seed 2070244327, generated by the game on West Coast Fun PVE 2.5. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join West Coast Fun PVE 2.5?
Check: join. Open Rust, press F1, then enter client.connect 15.204.34.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://discord.com/invite/CumrnnqwD8 is where its website sits.