RUST METRICSFlight deck · live data
Data live Servers11,698 Players53,885 Populated3,236 Fresh wipes 3 h139 Scan5 min
‹ All servers15.204.13.5:28015
Online Full Queue Fresh wipe Wipe due No query

[US] Syndicate | 2x | Solo/Duo/Trio | Monthly

Online 15.204.13.5:28015 checked 10m ago

2x moddedoxide
COM 1 · connect

Server instruments

last reading Thu 08:00 UTC
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 170 SERVER FPS

Server fps

48 h low 95 · below 20 is lag, below 10 is bad
0 200 400 600 800 ENT 670,308 ×1000

Entities

48 h range 595,135–670,308 · memory 8,413 MB
1239 ET SINCE RESTART 05:07

Uptime

5 h 7 min since its last restart, at the last reading
7-day average0peak –
Rank#15,338top 69%
Last wipe15d agono schedule published
Next wipe–no rhythm it keeps
Memory8,413MBat the last reading
REC 1

Players

AveragePeak
0123412:0021:0005:0014:0023:0008:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040012:0021:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 14 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 06:58 UTC15d ago 0 – running 0
Sun 11 Oct, 03:42 UTC18d ago 4 halved by day 2 3.1 days 3
Sat 10 Oct, 06:04 UTC19d ago 4 – 0.9 days 0
Fri 9 Oct, 01:46 UTC20d ago 4 – 1.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly when wipe day comes?

An average of 3 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 2 when it didn't.

When does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipe?

There is no next wipe to predict: [US] Syndicate | 2x | Solo/Duo/Trio | Monthly wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 3 hours ago the current world was made.

Lists and filters

Which tags does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly carry, and what do they mean?

Tags published by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [US] Syndicate | 2x | Solo/Duo/Trio | Monthly: 2x Rust servers, checked live, Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 2x.

Population

What position does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly hold among Rust servers?

Player hours over seven days put [US] Syndicate | 2x | Solo/Duo/Trio | Monthly at #15,338, in the top 69% of all ranked servers.

What is the population on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

0 of 100 slots are filled on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly right now. Seven-day reading: 0 players on average.

Server details

Where does [US] Syndicate | 2x | Solo/Duo/Trio | Monthly sit?

The name of [US] Syndicate | 2x | Solo/Duo/Trio | Monthly points to North America, though it publishes no region tag. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 15.204.13.5:28015.

What Rust version is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. Matching protocol is required to join. Let Steam update your game.

Is performance on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly within range?

Reading: 145 server fps on average across the last 48 hours. It never dropped below 95. Reading: 670,308 entities at the highest. That covers buildings, deployables and everything else. Reading: 8,672 MB of memory at the highest. Expect lag when fps falls and entities climb.

Is [US] Syndicate | 2x | Solo/Duo/Trio | Monthly up, and how often does it stay up?

Reading: online. [US] Syndicate | 2x | Solo/Duo/Trio | Monthly answers right now. Reading: uptime. About 5 hours ago it restarted, on its own count. Reading: 87% uptime over the last 7 full days. It was up 146 of 168 hours. Check: first contact. Rust Metrics logged it on 9 October 2026.

Map and rules

What settings and rules apply on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

The name carries the rate: 2x gather on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.

Which map is live on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

Size 4,500 and seed 227080: the game generates the procedural map on [US] Syndicate | 2x | Solo/Duo/Trio | Monthly from them. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

How do you connect to [US] Syndicate | 2x | Solo/Duo/Trio | Monthly?

To join: start Rust, press F1 and type client.connect 15.204.13.5:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.