[TEST] Vultr bench, not open
Offline NA · us2 149.28.13.100:28015 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 14/175
- 9/90
- 3/1000
- 5/50
- 1/15
- 1/50
Quick answers
from the figures on this pageWipe timing
When does [TEST] Vultr bench, not open wipe?
From the force wipe, the next wipe of [TEST] Vultr bench, not open is an estimate. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was made 12 days 8 hours ago. A monthly wipe schedule is published in its tags.
Tags
How should you read the tags on [TEST] Vultr bench, not open?
These are the tags [TEST] Vultr bench, not open publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): The server holds 150 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus2 (Region code): The code for this server's region is us2; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon; NA (North America): Its browser listing: North America. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does [TEST] Vultr bench, not open appear in Rust Metrics lists and filters?
These Rust Metrics lists carry [TEST] Vultr bench, not open: Modded Rust servers, checked live and North America: server readout. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Population
What position does [TEST] Vultr bench, not open hold among Rust servers?
Ranked by seven-day player hours, [TEST] Vultr bench, not open sits at #15,098 and #1,550 in North America, inside the top 70%.
What is the population on [TEST] Vultr bench, not open?
Reading for [TEST] Vultr bench, not open: offline at this moment; last seen 12 days 7 hours ago.
Server details
Which location does [TEST] Vultr bench, not open run from?
North America is where [TEST] Vultr bench, not open lists itself under the NA tag; region code: us2. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 149.28.13.100:28015.
What Rust version is [TEST] Vultr bench, not open on?
Rust network protocol 2634 and build 167781 on Linux is the build [TEST] Vultr bench, not open runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is [TEST] Vultr bench, not open, and is it online now?
[TEST] Vultr bench, not open reports offline. The last reading came 12 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 15 October 2026.
Rules and settings
What settings and rules apply on [TEST] Vultr bench, not open?
No gather rate appears in the name: [TEST] Vultr bench, not open. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Carbon. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [TEST] Vultr bench, not open?
Check: map. Procedural, generated by the game, on [TEST] Vultr bench, not open.
Join
How do you connect to [TEST] Vultr bench, not open?
To join: start Rust, press F1 and type client.connect 149.28.13.100:28015. Or press Launch Rust here and Steam opens the game and connects you.