RUST METRICSFlight deck · live data
Data live Servers11,609 Players35,650 Populated2,883 Fresh wipes 3 h58 Scan5 min
‹ All servers148.113.198.8:28015
Online Full Queue Fresh wipe Wipe due No query

[US] Facepunch Small 2

Online 148.113.198.8:28015 checked 8m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 02:00 UTC
0 75 150 225 300 PAX 3 /300

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 275 SERVER FPS

Server fps

48 h low 215 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 90,208 ×1000

Entities

48 h range 89,245–93,435 · memory 3,559 MB
1239 ET SINCE RESTART 14:40

Uptime

14 h 40 min since its last restart, at the last reading
7-day average8peak 21
Rank#1,075top 5%
Last wipe26d agomonthly schedule
Next wipe8d 15hThu 5 Nov, 19:00 UTC FW
Memory3,559MB48 h peak 17 players
REC 1

Players

AveragePeak
0510152004:0013:0022:0008:0017:0002:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040004:0013:0022:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 15h. The force wipe · high confidence

wipe-day peak19players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC8d 15hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC36d 15hFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 19, 46 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:41 UTC FW26d ago 19 – running 6

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What should you expect from wipe day on [US] Facepunch Small 2?

The busiest point of its recent wipes drew 19 players on average. Peak crowd on the latest wipe: 46 hours in.

What wipe timing does [US] Facepunch Small 2 follow?

With the force wipe, once a month, [US] Facepunch Small 2 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 10 hours ago. A monthly wipe schedule is published in its tags.

Lists and filters

How should you read the tags on [US] Facepunch Small 2?

These are the tags [US] Facepunch Small 2 publishes, and the server browser reads them: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust plays it; mp300 (Max players): Slots: 300; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Who is in charge of [US] Facepunch Small 2?

The playrust.com hostname on [US] Facepunch Small 2 also appears on 124 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show [US] Facepunch Small 2?

Rust Metrics lists featuring [US] Facepunch Small 2: Rust tutorial servers, Tag: official. listed., North America: server readout and Vanilla Rust servers, live. Check: filters. On the server list it appears under these: Region: North America; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Player count

What position does [US] Facepunch Small 2 hold among Rust servers?

Player hours over seven days put [US] Facepunch Small 2 at #1,075, in the top 5% of all ranked servers.

What is the population on [US] Facepunch Small 2?

Current headcount on [US] Facepunch Small 2: 3 players, 300 slots available. Check: players over seven days. Average 8, peak 21. The last 48 hours peaked at 15:00 UTC, averaging 16 players at that hour.

Operator and location

Which location does [US] Facepunch Small 2 run from?

Check: location. No region tag comes from [US] Facepunch Small 2, but the name points to North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 148.113.198.8:28015.

What Rust version is [US] Facepunch Small 2 on?

Reading: [US] Facepunch Small 2, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How does [US] Facepunch Small 2 perform?

Check: fps. Average 268 server fps over the last 48 hours, low of 215. Within range. Peak entity count: 93,435. Buildings, deployables and all else included. Reading: 4,859 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [US] Facepunch Small 2, and is it online?

Reading: online. [US] Facepunch Small 2 answers right now. Reading: uptime. About 14 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What rules does [US] Facepunch Small 2 enforce, and what are its settings?

No gather rate appears in the name: [US] Facepunch Small 2. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The in-game Official tab of Rust lists it. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [US] Facepunch Small 2 on?

Check: map. Procedural, size 3,750, seed 4025495, generated by the game on [US] Facepunch Small 2. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

How do you connect to [US] Facepunch Small 2?

Press F1 in Rust and enter client.connect 148.113.198.8:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp300
Max players Slots: 300.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Other

sc2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.