RUST METRICSFlight deck · live data
Data live Servers11,798 Players68,197 Populated3,637 Fresh wipes 3 h131 Scan5 min
‹ All servers148.113.198.6:28015
Online Full Queue Fresh wipe Wipe due No query

[CAN] Facepunch 2

Online 148.113.198.6:28015 checked 11m ago

official monthly wipes vanilla
COM 1 · connect

Server instruments

last reading Wed 20:00 UTC
0 100 200 300 400 PAX 9 /400

Players now

2% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 308 SERVER FPS

Server fps

48 h low 224 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 130,143 ×1000

Entities

48 h range 127,060–132,157 · memory 4,869 MB
1239 ET SINCE RESTART 08:40

Uptime

8 h 40 min since its last restart, at the last reading
7-day average9peak 21
Rank#1,005top 5%
Last wipe27d agomonthly schedule
Next wipe7d 21hThu 5 Nov, 19:00 UTC FW
Memory4,869MB48 h peak 15 players
REC 1

Players

AveragePeak
0510152022:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

wipe-day peak22players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 21hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 21hFW

The first 48 hours of its last wipes

05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 22, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:40 UTC FW27d ago 22 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on [CAN] Facepunch 2 when wipe day comes?

An average of 22 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 45 hours in.

How often does [CAN] Facepunch 2 wipe, and when?

Once a month [CAN] Facepunch 2 wipes, with the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. 27 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Lists and filters

How should you read the tags on [CAN] Facepunch 2?

Tags published by [CAN] Facepunch 2, read by the game's server browser: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): The game mode is plain Rust survival; mp400 (Max players): The server holds 400 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; sc2 (Custom tag): This tag is non-standard, added by the owner or a plugin. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who is in charge of [CAN] Facepunch 2?

The playrust.com hostname on [CAN] Facepunch 2 also appears on 124 other servers we track, which points to one operator.

Which lists and filters on Rust Metrics show [CAN] Facepunch 2?

Rust Metrics lists featuring [CAN] Facepunch 2: Rust tutorial servers, Tag: official. listed. and Vanilla Rust servers, live. These filters bring it up on the server list: Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.

Population

What position does [CAN] Facepunch 2 hold among Rust servers?

Ranking for [CAN] Facepunch 2: #1,005 on seven-day player hours, top 5% of all ranked servers.

How full does [CAN] Facepunch 2 get?

9 of 400 slots are filled on [CAN] Facepunch 2 right now. Seven-day check: 9 players on average. Peak reading: 21. Average at the busiest hour was 12 players, at 17:00 UTC over the last 48 hours.

Operator and location

What location is [CAN] Facepunch 2 hosted in?

No region comes from [CAN] Facepunch 2. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 148.113.198.6:28015.

What Rust version is [CAN] Facepunch 2 on?

Reading: [CAN] Facepunch 2, Rust network protocol 2635 and build 168909, Windows. Matching protocol is required to join. Let Steam update your game.

How does [CAN] Facepunch 2 perform?

Check: fps. Average 287 server fps over the last 48 hours, low of 224. Within range. Peak entity count: 132,157. Buildings, deployables and all else included. Check: memory. Peak use was 6,132 MB. Lag, as players feel it, is low fps plus a climbing entity count.

What is the uptime on [CAN] Facepunch 2, and is it online?

Reading: online. [CAN] Facepunch 2 answers right now. By its reported uptime, the last restart was roughly 8 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Rules and settings

What settings and rules apply on [CAN] Facepunch 2?

No gather rate appears in the name: [CAN] Facepunch 2. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. It appears under Official in the game's own server list. It describes itself as vanilla. The meaning given: the stock game: Facepunch's rates, kits and rules, unchanged. Anti-cheat reading: VAC on, Valve's system.

What map is [CAN] Facepunch 2 on?

From seed 539058346, the game generates the procedural map on [CAN] Facepunch 2. Its size is 4,500. View it on RustMaps from this page: matching size and seed give an identical map.

Connection

How can you get onto [CAN] Facepunch 2?

Check: join. Open Rust, press F1, then enter client.connect 148.113.198.6:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Metrics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode The game mode is plain Rust survival.
mp400
Max players The server holds 400 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe sets the monthly cycle here.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Other

sc2
Custom tag This tag is non-standard, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.