[GER] PVE | Rust in Peace | Event u. Testserver
Offline EU 147.93.162.127:28015 checked 1d ago
Server instruments
last reading Tue 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 7 · below 20 is lag, below 10 is badEntities
48 h range 175,618–182,883 · memory 3,620 MBUptime
1 h 4 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC8d 14hFW
- WPT 2Thu 3 Dec, 19:00 UTC36d 14hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 14:30 UTC7d ago | 1 | – | running | 1 |
| Tue 20 Oct, 07:18 UTC7d ago | 1 | – | 0.3 days | 0 |
| Thu 8 Oct, 13:16 UTC19d ago | 1 | halved by day 5 | 11.8 days | 1 |
| Mon 5 Oct, 00:21 UTC23d ago | 1 | held half | 3.5 days | 0 |
| Sat 3 Oct, 05:28 UTC24d ago | 1 | – | 1.8 days | 0 |
| Fri 2 Oct, 08:42 UTC25d ago | 1 | – | 0.9 days | 0 |
| Thu 1 Oct, 15:16 UTC26d ago | 1 | – | 0.7 days | 0 |
| Wed 30 Sep, 19:19 UTC27d ago | 1 | – | 0.8 days | 0 |
| Wed 30 Sep, 07:45 UTC27d ago | 1 | – | 0.5 days | 0 |
| Tue 29 Sep, 22:54 UTC28d ago | 1 | – | 0.4 days | 1 |
| Tue 29 Sep, 15:21 UTC28d ago | 1 | – | 0.3 days | 0 |
| Tue 29 Sep, 09:16 UTC28d ago | 1 | – | 0.3 days | 0 |
| Mon 28 Sep, 16:58 UTC29d ago | 1 | – | 0.7 days | 0 |
| Mon 28 Sep, 08:11 UTC29d ago | 1 | – | 0.4 days | 0 |
| Sun 27 Sep, 15:33 UTC30d ago | 1 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 1/200
- 6/140
- 17/200
- 4/150
- 4/100
- 7/75
Quick answers
from the figures on this pageReset cycle
What happens on [GER] PVE | Rust in Peace | Event u. Testserver when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. When it didn't hold, by day 5 it fell below half.
When does [GER] PVE | Rust in Peace | Event u. Testserver wipe?
Once a month [GER] PVE | Rust in Peace | Event u. Testserver wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world in play was created 26 days 10 hours ago. The tags state a wipe schedule of one wipe a month.
Tag meanings
How should you read the tags on [GER] PVE | Rust in Peace | Event u. Testserver?
These are the tags [GER] PVE | Rust in Peace | Event u. Testserver publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^p (PvE): There is no player-on-player combat here; the danger comes from the world; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game; EU (Europe): The server browser files it under Europe. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does [GER] PVE | Rust in Peace | Event u. Testserver appear in Rust Metrics lists and filters?
On Rust Metrics, [GER] PVE | Rust in Peace | Event u. Testserver sits in these lists: EU Rust servers, checked, Modded Rust servers, checked live and Rust PvE servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Occupancy
What position does [GER] PVE | Rust in Peace | Event u. Testserver hold among Rust servers?
Player hours over the last seven days put [GER] PVE | Rust in Peace | Event u. Testserver at #6,769, #1,966 in Europe, in the top 30% of all ranked servers.
What is the population on [GER] PVE | Rust in Peace | Event u. Testserver?
Status for [GER] PVE | Rust in Peace | Event u. Testserver: offline. Last seen 28 hours ago. Check: players over seven days. Average 0, peak 1. The last 48 hours peaked at 05:00 UTC, averaging 1 players at that hour.
Server details
Where does [GER] PVE | Rust in Peace | Event u. Testserver sit?
[GER] PVE | Rust in Peace | Event u. Testserver gives Europe as its location, with the EU tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 147.93.162.127:28015.
What Rust version is [GER] PVE | Rust in Peace | Event u. Testserver on?
Rust network protocol 2635 and build 168909 on Windows is the build [GER] PVE | Rust in Peace | Event u. Testserver runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for [GER] PVE | Rust in Peace | Event u. Testserver?
Over the last 48 hours the average was 27 server fps; the floor was 7. Peak entity count: 182,883. Buildings, deployables and all else included. Check: memory. Peak use was 3,880 MB. Expect lag when fps falls and entities climb.
How reliable is [GER] PVE | Rust in Peace | Event u. Testserver, and is it online now?
Check: connection. [GER] PVE | Rust in Peace | Event u. Testserver is offline at this moment. Last contact was 28 hours ago. Reading: uptime. About 1 hours ago it restarted, on its own count. Reading: 77% uptime over the last 7 full days. It was up 130 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on [GER] PVE | Rust in Peace | Event u. Testserver?
Check: gather rate. The name [GER] PVE | Rust in Peace | Event u. Testserver does not state one. No limit is set beyond the default. Groups take up to 8 players. pve, fighting between players is off — that is the game mode. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is [GER] PVE | Rust in Peace | Event u. Testserver on?
From seed 1337, the game generates the procedural map on [GER] PVE | Rust in Peace | Event u. Testserver. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to [GER] PVE | Rust in Peace | Event u. Testserver?
Check: join. Open Rust, press F1, then enter client.connect 147.93.162.127:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://rustinpeace.de.
