In Rust We Trust
Offline NA 146.70.174.67:28015 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 85% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 26/175
- 7/90
- 3/1000
- 2/15
- 0/50
- 0/50
Quick answers
from the figures on this pageWipe timing
What wipe timing does In Rust We Trust follow?
The estimate for In Rust We Trust's next wipe comes from the force wipe. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 31 days ago. A monthly wipe schedule is published in its tags.
Tag meanings
Which tags does In Rust We Trust carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe sets the monthly cycle here; ^v (Vanilla): Unmodified from Facepunch's release: no altered rates, no kits, no extra rules; ^r (Roleplay): A server built for roleplay; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game; NA (North America): The server browser files it under North America from In Rust We Trust. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show In Rust We Trust?
These Rust Metrics lists carry In Rust We Trust: Modded Rust servers, checked live, Rust roleplay servers and North America: server readout. Reading: server list filters. It comes up under Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player count
What position does In Rust We Trust hold among Rust servers?
Player hours over the last seven days put In Rust We Trust at #16,957, #1,711 in North America, in the top 71% of all ranked servers.
How full does In Rust We Trust get?
Status for In Rust We Trust: offline. Last seen 30 days 20 hours ago.
Operator and location
Where does In Rust We Trust sit?
Its NA tag places In Rust We Trust in North America. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 146.70.174.67:28015.
What Rust version is In Rust We Trust on?
Rust network protocol 2633 and build 165217 on Windows is the build In Rust We Trust runs. To get in, your game needs the same protocol; Steam applies the update.
Is In Rust We Trust up, and how often does it stay up?
Check: connection. In Rust We Trust is offline at this moment. Last contact was 30 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on In Rust We Trust?
Reading the name gives no gather rate for In Rust We Trust. 8 players per group, the default value. The mode is roleplay. Note the following: jobs and towns under roleplay rules. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. The server calls itself vanilla, with this meaning: unmodified from Facepunch's release: no altered rates, no kits, no extra rules. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on In Rust We Trust?
Check: map. Procedural, generated by the game, on In Rust We Trust.
Join
How do you connect to In Rust We Trust?
To join: start Rust, press F1 and type client.connect 146.70.174.67:28015. Or press Launch Rust here and Steam opens the game and connects you.