RUST METRICSFlight deck · live data
Data live Servers11,722 Players61,093 Populated3,368 Fresh wipes 3 h184 Scan5 min
‹ All servers144.6.253.187:28015
Offline Full Queue Fresh wipe Wipe due No query

[AU] Meltdown

Offline 144.6.253.187:28015 checked 25d ago

teams off moddedcarbonhardcore
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,746top 65%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does [AU] Meltdown wipe?

To tell the rhythm of [AU] Meltdown, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 6 hours ago.

Lists and filters

How should you read the tags on [AU] Meltdown?

Tags published by [AU] Meltdown, read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp10 (Max players): 10 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does [AU] Meltdown appear in Rust Metrics lists and filters?

Rust Metrics lists featuring [AU] Meltdown: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.

Population

Where does [AU] Meltdown sit in the rankings?

Ranking for [AU] Meltdown: #14,746 on seven-day player hours, top 65% of all ranked servers.

How full does [AU] Meltdown get?

[AU] Meltdown is not responding; status offline, last seen 25 days 21 hours ago.

Operator and location

Where does [AU] Meltdown sit?

The name of [AU] Meltdown points to Oceania, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 144.6.253.187:28015.

What Rust version is [AU] Meltdown on?

Rust network protocol 2634 and build 166652 on Windows is the build [AU] Meltdown runs. Check: protocol. To join, your game must match; Steam handles the update.

Is [AU] Meltdown up, and how often does it stay up?

Check: connection. [AU] Meltdown is offline at this moment. Last contact was 25 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.

Map and rules

How is [AU] Meltdown configured, and what rules are in force?

Check: gather rate. The name [AU] Meltdown does not state one. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on [AU] Meltdown?

Check: map. Procedural, generated by the game, on [AU] Meltdown.

How to join

What do you do to join [AU] Meltdown?

Check: join. Open Rust, press F1, then enter client.connect 144.6.253.187:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmhardcore,cs166652,ts0,^z,^y

Game

gmhardcore
Game mode Hardcore ruleset, the harsher one.
mp10
Max players 10 slots in total.
ts0
Group limit Team play is disabled.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.