[AU] Meltdown
Offline 144.6.253.187:28015 checked 25d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 4/50
- 5/100
- 1/75
- 616/650
- 61/100
- 107/150
Quick answers
from the figures on this pageReset cycle
When does [AU] Meltdown wipe?
To tell the rhythm of [AU] Meltdown, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 26 days 6 hours ago.
Lists and filters
How should you read the tags on [AU] Meltdown?
Tags published by [AU] Meltdown, read by the game's server browser: gmhardcore (Game mode): Hardcore ruleset, the harsher one; mp10 (Max players): 10 slots in total; ts0 (Group limit): Team play is disabled; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Plugin framework in use: Carbon. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does [AU] Meltdown appear in Rust Metrics lists and filters?
Rust Metrics lists featuring [AU] Meltdown: Rust servers in Oceania and Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Region: Oceania; Type: Modded; Game mode: Hardcore; Server tag: Modded ^z and Carbon ^y.
Population
Where does [AU] Meltdown sit in the rankings?
Ranking for [AU] Meltdown: #14,746 on seven-day player hours, top 65% of all ranked servers.
How full does [AU] Meltdown get?
[AU] Meltdown is not responding; status offline, last seen 25 days 21 hours ago.
Operator and location
Where does [AU] Meltdown sit?
The name of [AU] Meltdown points to Oceania, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 144.6.253.187:28015.
What Rust version is [AU] Meltdown on?
Rust network protocol 2634 and build 166652 on Windows is the build [AU] Meltdown runs. Check: protocol. To join, your game must match; Steam handles the update.
Is [AU] Meltdown up, and how often does it stay up?
Check: connection. [AU] Meltdown is offline at this moment. Last contact was 25 days 21 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Map and rules
How is [AU] Meltdown configured, and what rules are in force?
Check: gather rate. The name [AU] Meltdown does not state one. Check: group limit. None published. Mode check gives hardcore; Facepunch's most punishing mode. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on [AU] Meltdown?
Check: map. Procedural, generated by the game, on [AU] Meltdown.
How to join
What do you do to join [AU] Meltdown?
Check: join. Open Rust, press F1, then enter client.connect 144.6.253.187:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.