DEV
Online 141.98.157.79:28888 checked 1h ago
Server instruments
last reading Wed 17:00 UTCPlayers now
no slots published 7-day avgServer fps
48 h low 30 · below 20 is lag, below 10 is badEntities
48 h range 57,550–63,180 · memory 2,901 MBUptime
12 h 39 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:35 UTC, in 2d 16h. Its weekly schedule tag · low confidence
Coming wipes
- WPT 1Sat 31 Oct, 10:35 UTC2d 16h
- WPT 2Thu 5 Nov, 19:00 UTC8d 0hFW
- WPT 3Sat 7 Nov, 10:35 UTC9d 16h
- WPT 4Sat 14 Nov, 10:35 UTC16d 16h
- WPT 5Sat 21 Nov, 10:35 UTC23d 16h
- WPT 6Sat 28 Nov, 10:35 UTC30d 16h
- WPT 7Thu 3 Dec, 19:00 UTC36d 0hFW
- WPT 8Sat 5 Dec, 10:35 UTC37d 16h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:35 UTC25d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/128
- 22/120
- 180/220
- 139/200
- 17/100
- 9/15
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on DEV?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 13 hours in.
How often does DEV wipe, and when?
The prediction follows its tag, because too few of DEV's wipes are on record to confirm its schedule. On Saturday 31 October at 10:35 UTC its next wipe is due. The world it runs now was made 25 days 7 hours ago. The tags state a wipe schedule of one wipe a week.
Lists and filters
Which tags does DEV carry, and what do they mean?
Tags published by DEV, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): Slots: 0; ts5 (Group limit): Teams are capped at 5; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^e (Minigames): This server collects minigames such as arenas, Bedwars and parkour; ^d (Combat training): Check: mode. Training, for aim and PvP, with loot supplied; ^i (Battlefield): Check: mode. Battlefield, with kits and high rates for quick fights; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; modded (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which operator is behind DEV?
The rust.red hostname on DEV is used by no other server we track.
Where does DEV appear in Rust Metrics lists and filters?
Rust Metrics lists featuring DEV: Modded Rust servers, checked live, Aim training servers, live readings and Rust battlefield servers: check the readings. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Population
Where does DEV sit in the rankings?
Player hours over seven days put DEV at #15,426, in the top 69% of all ranked servers.
How full does DEV get?
Current headcount on DEV: 0 players. Check: player average. 0 over the last seven days.
Server details
Which location does DEV run from?
No region comes from DEV. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 141.98.157.79:28888.
What Rust version is DEV on?
Reading: DEV, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does DEV perform?
Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Peak entity count: 63,180. Buildings, deployables and all else included. Memory peak: 3,086 MB. Expect lag when fps falls and entities climb.
What is the uptime on DEV, and is it online?
DEV reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 15 September 2026.
Rules and settings
How is DEV configured, and what rules are in force?
No gather rate appears in the name: DEV. Group size, maximum: 5 players. Mode check gives minigames & battle royale; arenas and parkour, Bedwars and battle royale. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on DEV?
Size 4,500 and seed 1400132468: the game generates the procedural map on DEV from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
What do you do to join DEV?
To join: start Rust, press F1 and type client.connect 141.98.157.79:28888. Or press Launch Rust here and Steam opens the game and connects you. https://discord.com/invite/KQ45eJABwx is where its website sits.