RUST METRICSFlight deck · live data
Data live Servers11,739 Players61,775 Populated3,380 Fresh wipes 3 h186 Scan5 min
‹ All servers141.94.74.199:21000
Offline Full Queue Fresh wipe Wipe due No query

4Netplayers Rust Server

Offline 141.94.74.199:21000 checked 15d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,366top 71%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct10 Oct13 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 19:53 UTC23d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on 4Netplayers Rust Server when wipe day comes?

The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does 4Netplayers Rust Server wipe, and when?

Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 15 hours ago the current world was made.

Lists and filters

How should you read the tags on 4Netplayers Rust Server?

These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmprimitive (Game mode): Check: mode. Primitive, with bows, spears and melee and no guns; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does 4Netplayers Rust Server hold among Rust servers?

Player hours over seven days put 4Netplayers Rust Server at #15,366, in the top 71% of all ranked servers.

How full does 4Netplayers Rust Server get?

4Netplayers Rust Server is not responding; status offline, last seen 15 days 23 hours ago.

Server

Which location does 4Netplayers Rust Server run from?

Reading: location. 4Netplayers Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 141.94.74.199:21000.

What Rust version is 4Netplayers Rust Server on?

Reading: 4Netplayers Rust Server, Rust network protocol 2634 and build 167231, Linux. Check: protocol. To join, your game must match; Steam handles the update.

Is 4Netplayers Rust Server up, and how often does it stay up?

Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 15 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.

Settings and map

How is 4Netplayers Rust Server configured, and what rules are in force?

No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. primitive, melee, bows and spears, with no guns — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is 4Netplayers Rust Server on?

Size 3,072 and seed 20261003: the game generates the procedural map on 4Netplayers Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

What do you do to join 4Netplayers Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 141.94.74.199:21000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z

Game

gmprimitive
Game mode Check: mode. Primitive, with bows, spears and melee and no guns.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167231
Build Build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.