4Netplayers Rust Server
Offline 141.94.74.199:21000 checked 15d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC23d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/50
- 10/400
- 19/400
- 3/120
- 1/120
- 2/100
Quick answers
from the figures on this pageReset cycle
What happens on 4Netplayers Rust Server when wipe day comes?
The busiest point of its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does 4Netplayers Rust Server wipe, and when?
Its rhythm cannot be told from the wipes of 4Netplayers Rust Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 23 days 15 hours ago the current world was made.
Lists and filters
How should you read the tags on 4Netplayers Rust Server?
These are the tags 4Netplayers Rust Server publishes, and the server browser reads them: gmprimitive (Game mode): Check: mode. Primitive, with bows, spears and melee and no guns; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167231 (Build): Build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does 4Netplayers Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry 4Netplayers Rust Server: Modded Rust servers, checked live and Primitive Rust servers: live readings. Reading: server list filters. It comes up under Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does 4Netplayers Rust Server hold among Rust servers?
Player hours over seven days put 4Netplayers Rust Server at #15,366, in the top 71% of all ranked servers.
How full does 4Netplayers Rust Server get?
4Netplayers Rust Server is not responding; status offline, last seen 15 days 23 hours ago.
Server
Which location does 4Netplayers Rust Server run from?
Reading: location. 4Netplayers Rust Server gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 141.94.74.199:21000.
What Rust version is 4Netplayers Rust Server on?
Reading: 4Netplayers Rust Server, Rust network protocol 2634 and build 167231, Linux. Check: protocol. To join, your game must match; Steam handles the update.
Is 4Netplayers Rust Server up, and how often does it stay up?
Check: connection. 4Netplayers Rust Server is offline at this moment. Last contact was 15 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
How is 4Netplayers Rust Server configured, and what rules are in force?
No gather rate appears in the name: 4Netplayers Rust Server. The group cap is 8 players, which is the default in the game. primitive, melee, bows and spears, with no guns — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is 4Netplayers Rust Server on?
Size 3,072 and seed 20261003: the game generates the procedural map on 4Netplayers Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join 4Netplayers Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 141.94.74.199:21000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.